This mod adds DDI 4 way – Highway Ramp to the Cities Skylines.
- Cities Skylines Highway Ramps For Kids
- City Skylines Merging Roads Mods
- Cities Skylines Highway Ramps Map
Authors description: Diverging Diamond Intersection Ramp by Jotrain Gamer
To be used on busy intersections to help reduce traffic
To be used on busy intersections to help reduce traffic
Allows traffic to proceed off a highway with ease without having to cross over traffic to allow nonstop traffic flow.
Showing your appreciation by hitting the rate button will be very appreciated
How to install this mod: download the archive with DDI 4 way – Highway Ramp mod, unpack it and transfer files (mod folder or mod.dll) to the folder C:/Users/USER NAME/AppData/Local/Colossal Order/Cities_Skylines/Addons/Mods/
Inh b lnh wikipedia. Note! Unpack Assets (assets.crp) to the Assets folder, Maps to the Maps folder and Color Corrections (colorcorrection.crp) to the ColorCorrections folder.
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jcole4lsu
New Orleans Saints Fan
The Kwisatz Haderach
Member since Nov 2007
30727 posts
New Orleans Saints Fan
The Kwisatz Haderach
Member since Nov 2007
30727 posts
re: **Official Cities: Skylines Thread**Posted by jcole4lsu on 3/20/15 at 12:49 pm to pankReb
you can split a 6 lane into 2, one way ramps for going from city to highway.
from highway to city you can merge 2 off ramps into a 6 lane road.
anything more than a 2 to 1 merge results in an intersection i believe.
heres a youtube video that demonstrates it better than any explanation I could give here will. LINK
from highway to city you can merge 2 off ramps into a 6 lane road.
anything more than a 2 to 1 merge results in an intersection i believe.
heres a youtube video that demonstrates it better than any explanation I could give here will. LINK
Henry Jones Jr
Florida State Fan
Matt Luke Sucks
Member since Jun 2011
53741 posts
Florida State Fan
Matt Luke Sucks
Member since Jun 2011
53741 posts
re: **Official Cities: Skylines Thread**Posted by Henry Jones Jr on 3/21/15 at 2:49 pm to jcole4lsu
Srbtiger06
USA Fan
Buga Nation
Member since Apr 2006
26527 posts
USA Fan
Buga Nation
Member since Apr 2006
26527 posts
re: **Official Cities: Skylines Thread**Posted by Srbtiger06 on 3/21/15 at 3:23 pm to Henry Jones Jr
this is the Sim city I wanted.
still a little rough around the edges but exceeding my expectations.
still a little rough around the edges but exceeding my expectations.
MintBerry Crunch
LSU Fan
Member since Nov 2010
2206 posts
LSU Fan
Member since Nov 2010
2206 posts
re: **Official Cities: Skylines Thread**Posted by MintBerry Crunch on 3/21/15 at 5:30 pm to Srbtiger06
Cities Skylines Highway Ramps For Kids
I am creating Baton Rouge, I'll publish when I finish. Except I made a loop
jmarto1
LSU Fan
Houma, LA/ Las Vegas, NV
Member since Mar 2008
23671 posts
LSU Fan
Houma, LA/ Las Vegas, NV
Member since Mar 2008
23671 posts
re: **Official Cities: Skylines Thread**Posted by jmarto1 on 3/23/15 at 7:40 am to MintBerry Crunch
How is everyone dealing with their garbage? I'm trying incinerators far away from the population but it still isn't enough at times.
jcole4lsu
New Orleans Saints Fan
The Kwisatz Haderach
Member since Nov 2007
30727 posts
New Orleans Saints Fan
The Kwisatz Haderach
Member since Nov 2007
30727 posts
re: **Official Cities: Skylines Thread**Posted by jcole4lsu on 3/23/15 at 11:24 am to jmarto1
sounds like you have a traffic problem. anytime you have enough capacity, in anything, be it garbage or deathcare or whatever, but still get people complaining about it - its traffic.
re: **Official Cities: Skylines Thread**Posted by gamemc on 3/23/15 at 4:14 pm to jcole4lsu
Any of the city sim mobile games worth playing?
I want to get Skylines but I haven't had the time to sit at my PC to play it.
I want to get Skylines but I haven't had the time to sit at my PC to play it.
Replies (0)
jmarto1
LSU Fan
Houma, LA/ Las Vegas, NV
Member since Mar 2008
23671 posts
LSU Fan
Houma, LA/ Las Vegas, NV
Member since Mar 2008
23671 posts
re: **Official Cities: Skylines Thread**Posted by jmarto1 on 3/23/15 at 4:44 pm to jcole4lsu
I don't think I have that much of a traffic problem yet. I have four dumps that I empty into the 3 incinerators I have as needed, and they are real close to the incinerators. I don't have many complaints on the trash pick up as of now. I guess I'm asking knowing that it is coming and I don't want to have 20 damn dumps.
asurob1
Florida State Fan
On the edge of the galaxy
Member since May 2009
26929 posts
Florida State Fan
On the edge of the galaxy
Member since May 2009
26929 posts
re: **Official Cities: Skylines Thread**Posted by asurob1 on 3/23/15 at 11:20 pm to jmarto1
Traffic is absolutely everything I have found.
Any issue I have I check my traffic in the area and sure enough..
Any issue I have I check my traffic in the area and sure enough..
Tiguar
South Alabama Fan
Alabama
Member since Mar 2012
25270 posts
South Alabama Fan
Alabama
Member since Mar 2012
25270 posts
re: **Official Cities: Skylines Thread**Posted by Tiguar on 3/24/15 at 12:19 am to asurob1
this game caps out my CPU at 100% usage at around 130k~ population at 3x speed.
:(
2500k for those curious
:(
2500k for those curious
Replies (0)
JordonfortheJ
Army Fan
Madison, AL
Member since Mar 2012
14486 posts
Army Fan
Madison, AL
Member since Mar 2012
14486 posts
re: **Official Cities: Skylines Thread**Posted by JordonfortheJ on 3/24/15 at 1:28 am to asurob1
quote:
I now have 23K living in the city after 15 hours of game play.
I know it's only a minor thing but I wish games like these would be realistic about the population numbers..by that picture a city that size would have well over 400,000 residents and a metro of at least 600k. Not 23k. Just seems weird with all the high rises and that low amount of people.
Tiguar
South Alabama Fan
Alabama
Member since Mar 2012
25270 posts
South Alabama Fan
Alabama
Member since Mar 2012
25270 posts
re: **Official Cities: Skylines Thread**Posted by Tiguar on 3/24/15 at 1:35 am to JordonfortheJ
its because of how many households actually live in a building.
its vastly underestimated IMO; it will put 20-50 households in a single high-rise when really it should be way more.
there is a mod to give inflated population numbers that make more sense
its vastly underestimated IMO; it will put 20-50 households in a single high-rise when really it should be way more.
there is a mod to give inflated population numbers that make more sense
Replies (0)
KneffLSU
LSU Fan
Louisiana
Member since May 2012
919 posts
LSU Fan
Louisiana
Member since May 2012
919 posts
re: **Official Cities: Skylines Thread**Posted by KneffLSU on 3/24/15 at 4:49 am to JordonfortheJ
For trash, you don't even need dumps. Just use enough incinerators and skip the middle man.
As far as numbers go, its due to each person being simulated in the game, unlike sim city. So you have 23k people you can go around and follow, name, etc.
As far as numbers go, its due to each person being simulated in the game, unlike sim city. So you have 23k people you can go around and follow, name, etc.
Replies (0)
CrazyTigerFan
USA Fan
New Orleans
Member since Nov 2003
2822 posts
USA Fan
New Orleans
Member since Nov 2003
2822 posts
re: **Official Cities: Skylines Thread**Posted by CrazyTigerFan on 3/24/15 at 8:10 am to JordonfortheJ
The population is based only on the city you built, no suburbs. Maybe more indicative of RotDW building up, not out method instead of America's suburban sprawl method.
I know the publisher is Swedish, don't know about the developer to say for sure.
I know the publisher is Swedish, don't know about the developer to say for sure.
Replies (0)
jmarto1
LSU Fan
Houma, LA/ Las Vegas, NV
Member since Mar 2008
23671 posts
LSU Fan
Houma, LA/ Las Vegas, NV
Member since Mar 2008
23671 posts
re: **Official Cities: Skylines Thread**Posted by jmarto1 on 3/24/15 at 8:43 am to asurob1
quote:
Traffic is absolutely everything I have found.
Now that I've got some money rolling in I am going through and redoing my roads. It is very apparent I should never be a city planner and I am influenced by my Sim City SNES play. I need to research the most efficient way to lay out my blocks and where to beautify. I tend to try to use every bit of space and that is hurting me. A lot of bulldozing to come.
hendersonshands
LA-Lafayette Fan
Univ. of Louisiana Ragin Cajuns
Member since Oct 2007
149950 posts
Online
LA-Lafayette Fan
Univ. of Louisiana Ragin Cajuns
Member since Oct 2007
149950 posts
Online
re: **Official Cities: Skylines Thread**Posted by hendersonshands on 3/24/15 at 8:49 am to jmarto1
What's the best way you guys have come up with to begin a new city? Do you try to place residential areas and industrial areas on different parts of the grid? My first main intersection always gets really gridlocked.
jcole4lsu
New Orleans Saints Fan
The Kwisatz Haderach
Member since Nov 2007
30727 posts
New Orleans Saints Fan
The Kwisatz Haderach
Member since Nov 2007
30727 posts
re: **Official Cities: Skylines Thread**Posted by jcole4lsu on 3/24/15 at 8:54 am to jmarto1
yeah buddy.. a 9x9 tile grid with a park/hospital/police station/fire station in the middle? i used to spam the shite out of those on the ole SNES.
needless to say, they wont work in this game. try to avoid 4 way intersections as much as you can. one way roads and T style intersections are more efficient. if you are in a spot where you have to use a 4 way, consider a roundabout if you have the room.
also, it seems that your citizens are more than happy to walk, so spam out some pedestrian paths (they are under the parks menu). turns out they are actually functional and not just for creating free form parks.
needless to say, they wont work in this game. try to avoid 4 way intersections as much as you can. one way roads and T style intersections are more efficient. if you are in a spot where you have to use a 4 way, consider a roundabout if you have the room.
also, it seems that your citizens are more than happy to walk, so spam out some pedestrian paths (they are under the parks menu). turns out they are actually functional and not just for creating free form parks.
Replies (0)
jcole4lsu
New Orleans Saints Fan
The Kwisatz Haderach
Member since Nov 2007
30727 posts
New Orleans Saints Fan
The Kwisatz Haderach
Member since Nov 2007
30727 posts
re: **Official Cities: Skylines Thread**Posted by jcole4lsu on 3/24/15 at 8:55 am to hendersonshands
quote:
My first main intersection always gets really gridlocked.
give industry a dedicated on and off ramp from the highway, you are likely getting clogged up with delivery trucks.
hendersonshands
LA-Lafayette Fan
Univ. of Louisiana Ragin Cajuns
Member since Oct 2007
149950 posts
Online
LA-Lafayette Fan
Univ. of Louisiana Ragin Cajuns
Member since Oct 2007
149950 posts
Online
re: **Official Cities: Skylines Thread**Posted by hendersonshands on 3/24/15 at 8:58 am to jcole4lsu
Good idea. I don't have the game open right now, but you can't start the game with a ramp, can you? I've been too busy to play the last few days.
jcole4lsu
New Orleans Saints Fan
The Kwisatz Haderach
Member since Nov 2007
30727 posts
New Orleans Saints Fan
The Kwisatz Haderach
Member since Nov 2007
30727 posts
re: **Official Cities: Skylines Thread**Posted by jcole4lsu on 3/24/15 at 9:16 am to hendersonshands
Hell I don't remember lol. My strategy though, is to use the first city tile to make a steady money maker. Its only goal besides that is be large enough to unlock all the road types. Once I have that, I move on to another city tile and start building for real.
City Skylines Merging Roads Mods
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Cities Skylines Highway Ramps Map
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Workshop Items:
Mods:
Road Edit Collection
http://steamcommunity.com/sharedfiles/filedetails/?id=678473305
Props:
Guardrails PACK
http://steamcommunity.com/sharedfiles/filedetails/?id=826688086
road barriers pack
http://steamcommunity.com/sharedfiles/filedetails/?id=873681008
Ploppable Asphalt (new props)
http://steamcommunity.com/sharedfiles/filedetails/?id=1258123334
Highway Exit Sign 1 - Right
http://steamcommunity.com/sharedfiles/filedetails/?id=881030217
Highway Exit Sign 2 - Right
http://steamcommunity.com/sharedfiles/filedetails/?id=881030680
Stripe Markers
http://steamcommunity.com/sharedfiles/filedetails/?id=881036342
Chevron Alignment Marker Signs
http://steamcommunity.com/sharedfiles/filedetails/?id=1156196957
Freeway Entrance Sign
http://steamcommunity.com/sharedfiles/filedetails/?id=880759018
Curve Sign - Right
http://steamcommunity.com/sharedfiles/filedetails/?id=1134681809
Curbs
http://steamcommunity.com/sharedfiles/filedetails/?id=883703658
Decals:
Road Markings (white)
http://steamcommunity.com/sharedfiles/filedetails/?id=884676494
Big Decal Road Wear
http://steamcommunity.com/sharedfiles/filedetails/?id=883492302
More Markings Pack
http://steamcommunity.com/sharedfiles/filedetails/?id=972354273
Waiheke - Theme
http://steamcommunity.com/sharedfiles/filedetails/?id=1170382414
Waiheke - Color Correction
http://steamcommunity.com/sharedfiles/filedetails/?id=1170452812
Waihek - Map
http://steamcommunity.com/sharedfiles/filedetails/?id=1177781635
Hi everyone, here is a short video how i create my hwy on/off ramps.
In the first step i build the shape and after this i cover some parts of the hwy roads with other roads(concrete NEXT roads). With 'Surface Painter'(ruined texture) i make the covering roads invisible. Also i cover some parts of roads with 'Ploppable Asphalt' to disable default lines. I use many decals to paint the ramp style and recreate tire marks on node points. With 'Traffic Manager' i set the rules, so that cars use the road in the right way.
Twitter:
https://twitter.com/Dexteryify
Steam Workshop:
http://steamcommunity.com/profiles/76561198045291352/myworkshopfiles/
Pictures:
http://steamcommunity.com/profiles/76561198045291352/images/
Music:
1. Heading West von Audionautix ist unter der Lizenz Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) lizenziert.
Interpret: http://audionautix.com/
2. Whatdafunk von Audionautix ist unter der Lizenz 'Creative Commons Attribution' (https://creativecommons.org/licenses/by/4.0/) lizenziert.
Interpret: http://audionautix.com/
3. Riding - Silent Partner
4. Rocker Chicks von Audionautix ist unter der Lizenz Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) lizenziert.
Interpret: http://audionautix.com/
Special thanks to DeCzaah for creating the animations.
https://www.youtube.com/channel/UC8LeavRLsv0LfyW2olMRJTw
http://steamcommunity.com/id/deczaah/myworkshopfiles/?appid=255710
enjoy!
Mods:
Road Edit Collection
http://steamcommunity.com/sharedfiles/filedetails/?id=678473305
Props:
Guardrails PACK
http://steamcommunity.com/sharedfiles/filedetails/?id=826688086
road barriers pack
http://steamcommunity.com/sharedfiles/filedetails/?id=873681008
Ploppable Asphalt (new props)
http://steamcommunity.com/sharedfiles/filedetails/?id=1258123334
Highway Exit Sign 1 - Right
http://steamcommunity.com/sharedfiles/filedetails/?id=881030217
Highway Exit Sign 2 - Right
http://steamcommunity.com/sharedfiles/filedetails/?id=881030680
Stripe Markers
http://steamcommunity.com/sharedfiles/filedetails/?id=881036342
Chevron Alignment Marker Signs
http://steamcommunity.com/sharedfiles/filedetails/?id=1156196957
Freeway Entrance Sign
http://steamcommunity.com/sharedfiles/filedetails/?id=880759018
Curve Sign - Right
http://steamcommunity.com/sharedfiles/filedetails/?id=1134681809
Curbs
http://steamcommunity.com/sharedfiles/filedetails/?id=883703658
Decals:
Road Markings (white)
http://steamcommunity.com/sharedfiles/filedetails/?id=884676494
Big Decal Road Wear
http://steamcommunity.com/sharedfiles/filedetails/?id=883492302
More Markings Pack
http://steamcommunity.com/sharedfiles/filedetails/?id=972354273
Waiheke - Theme
http://steamcommunity.com/sharedfiles/filedetails/?id=1170382414
Waiheke - Color Correction
http://steamcommunity.com/sharedfiles/filedetails/?id=1170452812
Waihek - Map
http://steamcommunity.com/sharedfiles/filedetails/?id=1177781635
Hi everyone, here is a short video how i create my hwy on/off ramps.
In the first step i build the shape and after this i cover some parts of the hwy roads with other roads(concrete NEXT roads). With 'Surface Painter'(ruined texture) i make the covering roads invisible. Also i cover some parts of roads with 'Ploppable Asphalt' to disable default lines. I use many decals to paint the ramp style and recreate tire marks on node points. With 'Traffic Manager' i set the rules, so that cars use the road in the right way.
Twitter:
https://twitter.com/Dexteryify
Steam Workshop:
http://steamcommunity.com/profiles/76561198045291352/myworkshopfiles/
Pictures:
http://steamcommunity.com/profiles/76561198045291352/images/
Music:
1. Heading West von Audionautix ist unter der Lizenz Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) lizenziert.
Interpret: http://audionautix.com/
2. Whatdafunk von Audionautix ist unter der Lizenz 'Creative Commons Attribution' (https://creativecommons.org/licenses/by/4.0/) lizenziert.
Interpret: http://audionautix.com/
3. Riding - Silent Partner
4. Rocker Chicks von Audionautix ist unter der Lizenz Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) lizenziert.
Interpret: http://audionautix.com/
Special thanks to DeCzaah for creating the animations.
https://www.youtube.com/channel/UC8LeavRLsv0LfyW2olMRJTw
http://steamcommunity.com/id/deczaah/myworkshopfiles/?appid=255710
enjoy!