It can be a tough job finding the best Skyrim mods. This is because there’s a lot of them: more than 28,000 Skyrim mods to download on the Steam Workshop, and countless more on Skyrim Nexus. They’re the work of a thriving and diverse scene; an army of fans and bedroom coders determined to make the game a photorealistic fantasy. Or they’re just out to transform farmyard animals into deadly explosives. Whatever floats. But when you’re looking for Skyrim mods, where do you start?
Here, actually. We’ve put together a comprehensive list of the 100 mods we think are essential to improving Skyrim above and beyond the out-the-box experience. They’ll make the vanilla 2011-released game look better than even the 2016 Special Edition version. And, best of all, every one of these Skyrim mods is free! No wonder there’s been over one billion mod downloads between Skyrim and Fallout.
If you’ve never modded before, there’s nothing to worry about when it comes to modding Skyrim. The Steam Workshop makes it easy to install and activate mods, and the more advanced ones are simply added to a special folder. Not sure where to start? Keep reading and we’ll show you the way, young adventurer!
The best Skyrim mods are:
How do I install Skyrim mods?
Skyrim is one of the easiest games on PC to mod thanks to its integration with the Steam Workshop. All you need to do is follow the links we’ve provided to the Workshop pages and ‘Subscribe’ to the mod. This will download and apply the mod to your game with no fuss at all.
Some mods are not on the Steam Workshop. For those, we’ve linked to the Skyrim Nexus. Each mod will have slightly different instructions for installing, so be sure to follow the steps the creator has provided carefully. You’ll likely be adding to the Skyrim ‘Data’ file, which can typically be found at:
C:Program FilesSteamsteamappsCommonSkyrimData
Windows will alert you that you’re overwriting files, so press ‘OK’ to accept the changes. It’s best to make a backup of your Data folder before you start modding in case you need to return Skyrim to its original form.
Essential Skyrim Mods
Ultimate Skyrim
This chonking great mod is the sum of 16 other mods which come together to make Skyrim a more hardcore and unforgiving experience. Ultimate Skyrim aims to do this by adding a greater focuses on roleplaying, with additions of temperature and hunger mechanics, and overhauled combat system.
This chonking great mod is the sum of 16 other mods which come together to make Skyrim a more hardcore and unforgiving experience. Ultimate Skyrim aims to do this by adding a greater focuses on roleplaying, with additions of temperature and hunger mechanics, and overhauled combat system.
Don’t worry about having to install multiple mods, though. This mega mod comes with a nice feature called Automation, which automates the creation and installation of modpacks.
Skyrim Script Extender
As the years have gone on, mods for Skyrim have become ever more ambitious and complicated. In order for some mods to run correctly, the scripting capabilities of Skyrim have to be increased to allow the game to handle more complicated commands. It’s advised that you have Skyrim Script Extender installed when modding just in case it’s needed by any mods that catch your eye.
As the years have gone on, mods for Skyrim have become ever more ambitious and complicated. In order for some mods to run correctly, the scripting capabilities of Skyrim have to be increased to allow the game to handle more complicated commands. It’s advised that you have Skyrim Script Extender installed when modding just in case it’s needed by any mods that catch your eye.
Unofficial Skyrim Patch
Like every one of Bethesda’s games Skyrim is a bit on the buggy side. Despite heavy patching, the official development team never quite smoothed everything out. The Unofficial Skyrim Patch is a regularly updated mod that aims to fix hundreds of gameplay, quest, NPC, object, item, text, and placement bugs. For basic performance this mod is essential.
Like every one of Bethesda’s games Skyrim is a bit on the buggy side. Despite heavy patching, the official development team never quite smoothed everything out. The Unofficial Skyrim Patch is a regularly updated mod that aims to fix hundreds of gameplay, quest, NPC, object, item, text, and placement bugs. For basic performance this mod is essential.
Relighting Skyrim
Have you ever looked at where the light shines from in Skyrim? All too frequently it’s from an illogical source (doors that shine – really, Bethesda?). Relighting Skyrim entirely reprograms the game’s light sources, ensuring light beams come out from fires and stars only, and not from planks of wood.
Have you ever looked at where the light shines from in Skyrim? All too frequently it’s from an illogical source (doors that shine – really, Bethesda?). Relighting Skyrim entirely reprograms the game’s light sources, ensuring light beams come out from fires and stars only, and not from planks of wood.
Static Mesh Improvement
A massive mod comprised of numerous Workshop files, Static Mesh Improvement works absolute wonders in removing all those horrible niggles from the objects of the world. Edges have their angles worked away so stones are finally smooth and bowls made round. Textures now run smoothly and those unsightly seams when two textures meet are eradicated. The extra polygons will affect performance slightly, but this really should be at the top of your priorities when it comes to making Skyrim beautiful.
A massive mod comprised of numerous Workshop files, Static Mesh Improvement works absolute wonders in removing all those horrible niggles from the objects of the world. Edges have their angles worked away so stones are finally smooth and bowls made round. Textures now run smoothly and those unsightly seams when two textures meet are eradicated. The extra polygons will affect performance slightly, but this really should be at the top of your priorities when it comes to making Skyrim beautiful.
FXAA Injector
The tool of choice for videogame photographer Dead End Thrills, FXAA Injector pumps a variety of anti-aliasing techniques into your Skyrim system to help create a much more sharp and vibrant image. Post-processing effects like bloom, technicolor, sharpen, and tonemap can be cranked up or down on a slider system to alter the visual quality to your own personal preference.
The tool of choice for videogame photographer Dead End Thrills, FXAA Injector pumps a variety of anti-aliasing techniques into your Skyrim system to help create a much more sharp and vibrant image. Post-processing effects like bloom, technicolor, sharpen, and tonemap can be cranked up or down on a slider system to alter the visual quality to your own personal preference.
2K Textures
2K Textures actually provides textures up to 4K in resolution, a whopping eight times the resolution of vanilla Skyrim, and four times that of the official HD patch. The mod applies new textures to almost everything in Skyrim, from the floors to the skies, and everything inbetween. The effect is understandably astonishing, as is the system requirements (4 GB RAM and 1 GB video memory). A ‘lite’ version can be used on less powerful systems, or even a mix of full and lite elements for a good balance.
2K Textures actually provides textures up to 4K in resolution, a whopping eight times the resolution of vanilla Skyrim, and four times that of the official HD patch. The mod applies new textures to almost everything in Skyrim, from the floors to the skies, and everything inbetween. The effect is understandably astonishing, as is the system requirements (4 GB RAM and 1 GB video memory). A ‘lite’ version can be used on less powerful systems, or even a mix of full and lite elements for a good balance.
SkyUI
Skyrim is a very solid PC game, but there are telltale signs that it wasn’t solely designed to be played on a computer. The user interface is the leading clue; wholly built to be navigated with a controller. SkyUI completely rebuilds the HUD and interface of Skyrim, making it much more friendly for keyboard and mouse users.
Skyrim is a very solid PC game, but there are telltale signs that it wasn’t solely designed to be played on a computer. The user interface is the leading clue; wholly built to be navigated with a controller. SkyUI completely rebuilds the HUD and interface of Skyrim, making it much more friendly for keyboard and mouse users.
Sounds of Skyrim
A massive mod made up of three packages, Sounds of Skyrim adds 450 new sound effects to create a realistically noisy world. It eliminates moments of unnatural silence with birdsong and wind out in the wilderness, and the hustle and bustle of human life in cities. Walk by doors and windows to overhear what’s going on inside. Approach cave entrances to listen to the drip and echoes within. Effects change depending on the time of day too, with nocturnal animals sounding out at night, and children shrieking during the day.
A massive mod made up of three packages, Sounds of Skyrim adds 450 new sound effects to create a realistically noisy world. It eliminates moments of unnatural silence with birdsong and wind out in the wilderness, and the hustle and bustle of human life in cities. Walk by doors and windows to overhear what’s going on inside. Approach cave entrances to listen to the drip and echoes within. Effects change depending on the time of day too, with nocturnal animals sounding out at night, and children shrieking during the day.
Moonpath to Elsweyr
Travel to Elsweyr, a tropical region inhabited by a great variety of new creatures. Hunt hyenas in the desert and stalk raptors in the jungle as you complete the six quests of this storyline revealing wonders of the area. The jungle areas are particularly impressive, and there’s a notable amount of care taken with creating the characters of Elsweyr, who are all voice acted for a little extra immersion. It’s worth grabbing the HD Texture Pack too as it boosts the mod’s visuals to 2K quality.
Travel to Elsweyr, a tropical region inhabited by a great variety of new creatures. Hunt hyenas in the desert and stalk raptors in the jungle as you complete the six quests of this storyline revealing wonders of the area. The jungle areas are particularly impressive, and there’s a notable amount of care taken with creating the characters of Elsweyr, who are all voice acted for a little extra immersion. It’s worth grabbing the HD Texture Pack too as it boosts the mod’s visuals to 2K quality.
Dwemertech
The Dwemer left Tamriel years ago, but a small council of scientists stayed behind and are now planning to bring the Dwemer back to the world. A powerful mage is required to help them, and the rewards will be plentiful if they succeed. You’ll need a character with a skill level of 40 in Destruction, Alteration, or Restoration to start this quest, which will take you to an elaborate Dwemer base on Masser. 42 new spells make up part of the mix, but rather than being traditional magic these are Dwemer ‘bionics’, allowing you to tap into the technology of the dwarves. There’s an unusual sci-fi feel to the environments and props, making Dwemertech a exceptionally fresh experience within Skyrim.
The Dwemer left Tamriel years ago, but a small council of scientists stayed behind and are now planning to bring the Dwemer back to the world. A powerful mage is required to help them, and the rewards will be plentiful if they succeed. You’ll need a character with a skill level of 40 in Destruction, Alteration, or Restoration to start this quest, which will take you to an elaborate Dwemer base on Masser. 42 new spells make up part of the mix, but rather than being traditional magic these are Dwemer ‘bionics’, allowing you to tap into the technology of the dwarves. There’s an unusual sci-fi feel to the environments and props, making Dwemertech a exceptionally fresh experience within Skyrim.
Bear Musician
The most gallant heroes always have a minstrel in tow to sing of their noble deeds and tremendous victories. Make your minstrel something the townsfolk will never forget with this lute-playing bear.
The most gallant heroes always have a minstrel in tow to sing of their noble deeds and tremendous victories. Make your minstrel something the townsfolk will never forget with this lute-playing bear.
Skyrim graphics mods
Skyrim is a gorgeous game, but it’s by no means at the top of its game. Take a quick look at Dead End Thrills and you’ll see that, with a bit of tweaking, the land of the Nords can look nothing short of ‘next-gen’. It’s not difficult to achieve either; even the most novice PC gamer can enhance their Skyrim experience by clicking the ‘Subscribe’ button in the Steam Workshop on these mods, and hey presto, we’re playing a Skyrim HD remake.
A Quality World Map
One of the most popular mods, Quality World Map boosts the visuals on Skyrim’s world map, adding plenty of details like clearly defined roads and much more texture in the mountains and plains of grass. It also includes the Solstheim map for anyone with the Dragonborn DLC.
One of the most popular mods, Quality World Map boosts the visuals on Skyrim’s world map, adding plenty of details like clearly defined roads and much more texture in the mountains and plains of grass. It also includes the Solstheim map for anyone with the Dragonborn DLC.
Pure Waters
Water effects are notoriously challenging to pull off, and while Skyrim’s rivers look tantalising at a distance, up close they’re murky, stiff, jelly-like gunge pools. Turn them into refreshing, cool, clean dreams with Pure Waters. This mod thins down the appearance of water to acceptably fluid levels, adds some wonderful wave and flow effects, and gets those reflections just right.
Water effects are notoriously challenging to pull off, and while Skyrim’s rivers look tantalising at a distance, up close they’re murky, stiff, jelly-like gunge pools. Turn them into refreshing, cool, clean dreams with Pure Waters. This mod thins down the appearance of water to acceptably fluid levels, adds some wonderful wave and flow effects, and gets those reflections just right.
Pure Weather
Combining well with Pure Waters is Pure Weather, which affects rivers with better shores, but also brings some phenomenal rain, snow, and fog effects into Skyrim’s skies. Mountains look especially beautiful when shrouded in Pure Weather’s astonishing fog clouds.
Combining well with Pure Waters is Pure Weather, which affects rivers with better shores, but also brings some phenomenal rain, snow, and fog effects into Skyrim’s skies. Mountains look especially beautiful when shrouded in Pure Weather’s astonishing fog clouds.
Better Embers
If water is considered difficult to replicate in games then fire must be written off as impossible. While Skyrim’s fire effects continue to be that awkward gif-style flicker, Better Embers introduces some warm-looking fire residue to the world’s hearths. These pinpricks of glowing heat replace the default chunky slabs of light to create some truly mesmerising fire pits.
If water is considered difficult to replicate in games then fire must be written off as impossible. While Skyrim’s fire effects continue to be that awkward gif-style flicker, Better Embers introduces some warm-looking fire residue to the world’s hearths. These pinpricks of glowing heat replace the default chunky slabs of light to create some truly mesmerising fire pits.
Deeper Snow
In certain areas of Skyrim snow is dynamic and builds up over time. While technically impressive, these gradually growing snow piles are rendered in an ugly pure-white texture that makes it look like a bucket of paint was tipped over the landscape. Turn these regions into blankets of crisp-looking fluffy snow with this great texture replacement.
In certain areas of Skyrim snow is dynamic and builds up over time. While technically impressive, these gradually growing snow piles are rendered in an ugly pure-white texture that makes it look like a bucket of paint was tipped over the landscape. Turn these regions into blankets of crisp-looking fluffy snow with this great texture replacement.
Logical Grass
When trekking through Skyrim’s wilderness, its natural carpet can feel a little like weeds pushing through concrete rather than dense undergrowth. Logical Grass improves grassy regions, populating them with multiple times more blades and wild foliage elements for a believably natural look.
When trekking through Skyrim’s wilderness, its natural carpet can feel a little like weeds pushing through concrete rather than dense undergrowth. Logical Grass improves grassy regions, populating them with multiple times more blades and wild foliage elements for a believably natural look.
Enhanced Blood
Has someone been bleeding around here or did they just drop a jar of strawberry syrup? That’s frequently the question posed by Skyrim’s forensic investigators when visiting crime scenes because the default blood textures appear more like globs of strawberry puree than human plasma. Enhanced blood does away with splats and replaces them with high-resolution spatter patterns with just the right viscosity.
Has someone been bleeding around here or did they just drop a jar of strawberry syrup? That’s frequently the question posed by Skyrim’s forensic investigators when visiting crime scenes because the default blood textures appear more like globs of strawberry puree than human plasma. Enhanced blood does away with splats and replaces them with high-resolution spatter patterns with just the right viscosity.
Wet and Cold
Skyrim is a chilly place. There are so many opportunities to get wet-through or frosted by snow, yet the effect is never seen. Enter Wet and Cold, a mod that adds numerous weather effects to characters. Snow gets caught in hair and sticks to clothes, water drips from armour, breath steams on cold air, and NPCs run home during storms.
Skyrim is a chilly place. There are so many opportunities to get wet-through or frosted by snow, yet the effect is never seen. Enter Wet and Cold, a mod that adds numerous weather effects to characters. Snow gets caught in hair and sticks to clothes, water drips from armour, breath steams on cold air, and NPCs run home during storms.
Eyes of Beauty
There’s no bigger culprit than the dreaded ‘dead eyes’ when it comes to breaking immersion. Eyes of Beauty adds a stunning collection of realistic eyes to Skyrim’s characters, making NPCs’ soul windows something you’ll want to gaze into like a besotted schoolgirl.
There’s no bigger culprit than the dreaded ‘dead eyes’ when it comes to breaking immersion. Eyes of Beauty adds a stunning collection of realistic eyes to Skyrim’s characters, making NPCs’ soul windows something you’ll want to gaze into like a besotted schoolgirl.
Real Glaciers
The northern regions of Skyrim are filled with vast ice formations. Real Glaciers makes them an unmissable attraction, recolouring them from a frosted window effect to a much more realistic ice finish, complete with crack lines and a glassy reflective surface.
The northern regions of Skyrim are filled with vast ice formations. Real Glaciers makes them an unmissable attraction, recolouring them from a frosted window effect to a much more realistic ice finish, complete with crack lines and a glassy reflective surface.
Lanterns of Skyrim
Lanterns of Skyrim adds a variety of new lamps to the world in a selection of logical places. The new light sources certainly help navigation in the dark, but it’s the feeling of life that they add that’s the true value. Skyrim feels lived in, populated, and functioning, all thanks to a few extra candles.
Lanterns of Skyrim adds a variety of new lamps to the world in a selection of logical places. The new light sources certainly help navigation in the dark, but it’s the feeling of life that they add that’s the true value. Skyrim feels lived in, populated, and functioning, all thanks to a few extra candles.
Towns and Villages Enhanced
A pack of enhancements for every town and outlying village in Skyrim, the Enhanced collection adds numerous extra details to the world’s populated areas. The most notable is trees; there are trees in every garden, roadside, and grass patch. For some people this will be a little too much, but it does radically transform the feel of each town, and those extra leaves banishes the harshness of bare stone.
A pack of enhancements for every town and outlying village in Skyrim, the Enhanced collection adds numerous extra details to the world’s populated areas. The most notable is trees; there are trees in every garden, roadside, and grass patch. For some people this will be a little too much, but it does radically transform the feel of each town, and those extra leaves banishes the harshness of bare stone.
Enhanced also throws in a boatload of chickens into towns, just in case things weren’t Fable-like enough for you.
Immersive Saturation Boost
As strong as Skyrim’s art is, there’s no denying that its colours are a bit washed out. In the chilly mountainous areas this is fine, but take a walk in a forest on a sunny day and it just won’t feel as lush as you wish it did. Immersive Saturation Boost injects the world with a pack of melted crayons, strengthening those autumn oranges and boosting the fresh greens. The effect may be a little bold for those who prefer the Winterfell look, but for those tired of the drab, this mod is the miracle cure.
As strong as Skyrim’s art is, there’s no denying that its colours are a bit washed out. In the chilly mountainous areas this is fine, but take a walk in a forest on a sunny day and it just won’t feel as lush as you wish it did. Immersive Saturation Boost injects the world with a pack of melted crayons, strengthening those autumn oranges and boosting the fresh greens. The effect may be a little bold for those who prefer the Winterfell look, but for those tired of the drab, this mod is the miracle cure.
Relighting Skyrim
Have you ever looked at where the light shines from in Skyrim? All too frequently it’s from an illogical source (doors that shine – really, Bethesda?). Relighting Skyrim entirely reprograms the game’s light sources, ensuring light beams come out from fires and stars only, and not from planks of wood.
Have you ever looked at where the light shines from in Skyrim? All too frequently it’s from an illogical source (doors that shine – really, Bethesda?). Relighting Skyrim entirely reprograms the game’s light sources, ensuring light beams come out from fires and stars only, and not from planks of wood.
Detailed Cities
If the astonishing influx of trees in the Towns and Villages Enhanced mod drives you crackers, but vanilla Skyrim feels too bare, then a subscription to Detailed Cities should keep you happy. A healthy middle ground, Detailed Cities plants some trees and adds some decor without completely reinventing the look of Skyrim’s settlements.
If the astonishing influx of trees in the Towns and Villages Enhanced mod drives you crackers, but vanilla Skyrim feels too bare, then a subscription to Detailed Cities should keep you happy. A healthy middle ground, Detailed Cities plants some trees and adds some decor without completely reinventing the look of Skyrim’s settlements.
Vurt Flora
Bring the varieties of flora up to uncountable levels with Vurt Flora. This mod makes forested areas absolutely stunning, peppering the undergrowth with a plethora of colourful blooms and grasses.
Bring the varieties of flora up to uncountable levels with Vurt Flora. This mod makes forested areas absolutely stunning, peppering the undergrowth with a plethora of colourful blooms and grasses.
HD Plants & Herbs
Skyrim’s flora suffers significantly at the hands of the resolution gods, their low pixel-count turning them into splodges rather than petalled beauties. HD Plants & Herbs sharpens them up and makes them bloom with sharp, defined leaves.
Skyrim’s flora suffers significantly at the hands of the resolution gods, their low pixel-count turning them into splodges rather than petalled beauties. HD Plants & Herbs sharpens them up and makes them bloom with sharp, defined leaves.
Static Mesh Improvement
A massive mod comprised of numerous Workshop files, Static Mesh Improvement works absolute wonders in removing all those horrible niggles from the objects of the world. Edges have their angles worked away so stones are finally smooth and bowls made round. Textures now run smoothly and those unsightly seams when two textures meet are eradicated. The extra polygons will impact performance slightly, but this really should be at the top of your priorities when it comes to making Skyrim beautiful.
A massive mod comprised of numerous Workshop files, Static Mesh Improvement works absolute wonders in removing all those horrible niggles from the objects of the world. Edges have their angles worked away so stones are finally smooth and bowls made round. Textures now run smoothly and those unsightly seams when two textures meet are eradicated. The extra polygons will impact performance slightly, but this really should be at the top of your priorities when it comes to making Skyrim beautiful.
Advanced Skyrim graphics mods
For the more savvy PC user, the following visual enhancements require a little more tinkering. But for the price of some file adjustments and faffing around, you can transform Skyrim into an absolutely awe-inspiring work of art.
FXAA Injector
The tool of choice for Dead End Thrills, FXAA Injector pumps a variety of anti-aliasing techniques into your Skyrim system to help create a much more sharp and vibrant image. Post-processing effects like bloom, technicolor, sharpen, and tonemap can be cranked up or down on a slider system to alter the visual quality to your own personal preference.
The tool of choice for Dead End Thrills, FXAA Injector pumps a variety of anti-aliasing techniques into your Skyrim system to help create a much more sharp and vibrant image. Post-processing effects like bloom, technicolor, sharpen, and tonemap can be cranked up or down on a slider system to alter the visual quality to your own personal preference.
Real Vision ENB
Among the most famous graphical mods for Skyrim are the ENBseries. Real Vision produces some absolutely tremendous photorealistic effects, especially when combined with a number of other mods available from either the Steam Workshop or Skyrim Nexus. Take a look at the video above to see the mod in action. Just remember to draw breath every once in a while.
Among the most famous graphical mods for Skyrim are the ENBseries. Real Vision produces some absolutely tremendous photorealistic effects, especially when combined with a number of other mods available from either the Steam Workshop or Skyrim Nexus. Take a look at the video above to see the mod in action. Just remember to draw breath every once in a while.
Real Vision ENB is designed to work in conjunction with Climates of Tamriel, so make sure you have that installed, too.
Climates of Tamriel
A weather and atmosphere modification, Climates of Tamriel entirely recalibrates the weather and lighting of Skyrim for a much more realistic and picturesque world. Clouds, sunsets, storms, rain, and mists are just some of the thousands of effects that it adds, with everything created from scratch. The entire lighting system is handcrafted for more realistic sun and starlight. The impact to the game’s atmosphere in indisputable. It’ll hammer your system, but if your PC has the muscle this is a must-have.
A weather and atmosphere modification, Climates of Tamriel entirely recalibrates the weather and lighting of Skyrim for a much more realistic and picturesque world. Clouds, sunsets, storms, rain, and mists are just some of the thousands of effects that it adds, with everything created from scratch. The entire lighting system is handcrafted for more realistic sun and starlight. The impact to the game’s atmosphere in indisputable. It’ll hammer your system, but if your PC has the muscle this is a must-have.
2K Textures
2K Textures actually provides textures up to 4K in resolution, a whopping eight times the resolution of vanilla Skyrim, and four times that of the official HD patch. The mod applies new textures to almost everything in Skyrim, from the floors to the skies, and everything inbetween. The effect is understandably astonishing, as is the requirement (4 GB RAM and 1 GB video memory). A ‘lite’ version can be used on less powerful systems, or even a mix of full and lite elements for a good balance.
2K Textures actually provides textures up to 4K in resolution, a whopping eight times the resolution of vanilla Skyrim, and four times that of the official HD patch. The mod applies new textures to almost everything in Skyrim, from the floors to the skies, and everything inbetween. The effect is understandably astonishing, as is the requirement (4 GB RAM and 1 GB video memory). A ‘lite’ version can be used on less powerful systems, or even a mix of full and lite elements for a good balance.
HD Fire Effects
We’ve already fixed the embers in fireplaces with Better Embers, but there’s nothing in the Workshop to fix those tissue-paper flames. HD Fire Effects does a fantastic job of animating some truly hypnotic, realistic flames. The effect is applied to not only smouldering hearths but fiery magic attacks, too.
We’ve already fixed the embers in fireplaces with Better Embers, but there’s nothing in the Workshop to fix those tissue-paper flames. HD Fire Effects does a fantastic job of animating some truly hypnotic, realistic flames. The effect is applied to not only smouldering hearths but fiery magic attacks, too.
Skyrim gameplay mods
Mods are much more than mere visual enhancers as they can fundamentally change the way the game operates. These mods change the way you play Skyrim, from adding new methods of attacking, through different ways to traverse the world, and altering the way the user interface works.
Skyrim Mod New Race Daedra
Cutting Room Floor
Skyrim comes with a lot of content: we’re talking hundreds of hours of things to do before you even start messing with mods. But did you know there’s even more than that in vanilla Skyrim? The game is full of content that never made the final cut, hidden away from view. This mod restores NPCs, quests, items, and other miscellaneous doodads that were denied a place in the final build.
Skyrim comes with a lot of content: we’re talking hundreds of hours of things to do before you even start messing with mods. But did you know there’s even more than that in vanilla Skyrim? The game is full of content that never made the final cut, hidden away from view. This mod restores NPCs, quests, items, and other miscellaneous doodads that were denied a place in the final build.
Lightweight potions
Skyrim can be quite the challenge when the difficulty is cranked up. With bigger beasts comes bigger wounds, and you’ll need to be chugging potions to keep yourself healthy. At 0.5 weight per potions, these curatives are pretty light, but if they were nothing more than feathers you could certainly have more at hand for when the going gets tough. This mod reduces potions to 0.1 weight so you’re able to carry more than enough for the journey.
Skyrim can be quite the challenge when the difficulty is cranked up. With bigger beasts comes bigger wounds, and you’ll need to be chugging potions to keep yourself healthy. At 0.5 weight per potions, these curatives are pretty light, but if they were nothing more than feathers you could certainly have more at hand for when the going gets tough. This mod reduces potions to 0.1 weight so you’re able to carry more than enough for the journey.
Potion of Ultimate Levelling
Skyrim is the kind of game you’ll happily put hours into, but when you roll a new character, sometimes the last thing you want to do is spend days levelling them up. For a quick jump to the fun stuff with a new character, simply brew this Potion of Ultimate Levelling, guzzle it down, and increase every skill by 85.
Skyrim is the kind of game you’ll happily put hours into, but when you roll a new character, sometimes the last thing you want to do is spend days levelling them up. For a quick jump to the fun stuff with a new character, simply brew this Potion of Ultimate Levelling, guzzle it down, and increase every skill by 85.
Hazard Gambling
Modern RPGs always have a minigame or two to distract you (see The Witcher 3’s Gwent card game), but Skyrim is lacking in any fun pastimes. This Gambling mod adds the dice game Hazard to Skyrim’s taverns. It’s an old English game, which was very popular in the 17th and 18th centuries, based on betting on dice rolled in a cup.
Modern RPGs always have a minigame or two to distract you (see The Witcher 3’s Gwent card game), but Skyrim is lacking in any fun pastimes. This Gambling mod adds the dice game Hazard to Skyrim’s taverns. It’s an old English game, which was very popular in the 17th and 18th centuries, based on betting on dice rolled in a cup.
Become High King of Skyrim
When you complete everything there is to do in Skyrim, those randomised quests asking to to find swords lost down wells just don’t cut it. So use this mod to become High King of Skyrim and start bossing lesser souls about. Have people jailed, executed, or enslaved, order anyone to yield their possessions to you, demand anyone in the world becomes your follower, and command an army.
When you complete everything there is to do in Skyrim, those randomised quests asking to to find swords lost down wells just don’t cut it. So use this mod to become High King of Skyrim and start bossing lesser souls about. Have people jailed, executed, or enslaved, order anyone to yield their possessions to you, demand anyone in the world becomes your follower, and command an army.
You’ll need to complete a quest to prove yourself worthy, though – just downloading a mod doesn’t make you king by default!
Interesting NPCs
Skyrim has hundreds of people in its world, but so many of them are just bland character cutouts like ‘old man’ or ‘farmer’. Add some realism to the world with Interesting NPCs. Now everyone you meet will have huge dialogue trees that let you learn about them and roleplay conversation. Voiced by a cast of over 80 voice actors, this mod really brings the citizens of Skyrim to life.
Skyrim has hundreds of people in its world, but so many of them are just bland character cutouts like ‘old man’ or ‘farmer’. Add some realism to the world with Interesting NPCs. Now everyone you meet will have huge dialogue trees that let you learn about them and roleplay conversation. Voiced by a cast of over 80 voice actors, this mod really brings the citizens of Skyrim to life.
Dwemer Dogs companions
Dogs, as the entire internet will tell you, are great. So great that they need to be in at least your peripheral vision at every moment of the day. That’s where this Dwemer Dogs mod can help out. You can use a spell to summon a robotic dog to stand by your side for a whole hour. Sure, they can’t actually do anything other than bark and be astonishingly cute, but who needs function when the form is so good?
Dogs, as the entire internet will tell you, are great. So great that they need to be in at least your peripheral vision at every moment of the day. That’s where this Dwemer Dogs mod can help out. You can use a spell to summon a robotic dog to stand by your side for a whole hour. Sure, they can’t actually do anything other than bark and be astonishingly cute, but who needs function when the form is so good?
Sneak Tools
By and large, Skyrim doesn’t do sneaking all that well. To make a stealth playthrough more compelling, use this mod to add a variety of new sneaky tools to your arsenal. Now you can slit throats, knock people unconscious, conceal your identity with a mask, extinguish lights, and use Thief-like special arrows, including the rope arrows!
By and large, Skyrim doesn’t do sneaking all that well. To make a stealth playthrough more compelling, use this mod to add a variety of new sneaky tools to your arsenal. Now you can slit throats, knock people unconscious, conceal your identity with a mask, extinguish lights, and use Thief-like special arrows, including the rope arrows!
Invested Magic
Magic may be a tempting route to take in Skyrim, but the way sorcery functions in the game can make it very off-putting. Invested Magic addresses Skyrim’s poor buff systems by making them an ‘investment’; casting them only costs ten mana points, but those points are deducted from your total mana pool for as long as the spell lasts. Buffs last for much longer now – removing the need to constantly re-cast – but the trade-off is a smaller mana reserve for other spells. A much more logical way of handling armour spells, we’re sure you’ll agree.
Magic may be a tempting route to take in Skyrim, but the way sorcery functions in the game can make it very off-putting. Invested Magic addresses Skyrim’s poor buff systems by making them an ‘investment’; casting them only costs ten mana points, but those points are deducted from your total mana pool for as long as the spell lasts. Buffs last for much longer now – removing the need to constantly re-cast – but the trade-off is a smaller mana reserve for other spells. A much more logical way of handling armour spells, we’re sure you’ll agree.
Midas Magic Evolved
Midas Magic is an excellent mod that adds a whole library’s worth of spells to the discerning caster’s arsenal, and it certainly makes being a wizard much more appealing than in the vanilla game. Midas Magic Evolved only strengthens that mod by adding a further 250 spells. Wonderfully, these include a variety of ‘beam’ spells, adding a little Magicka chaos to your wizarding adventures.
Midas Magic is an excellent mod that adds a whole library’s worth of spells to the discerning caster’s arsenal, and it certainly makes being a wizard much more appealing than in the vanilla game. Midas Magic Evolved only strengthens that mod by adding a further 250 spells. Wonderfully, these include a variety of ‘beam’ spells, adding a little Magicka chaos to your wizarding adventures.
Realistic Needs and Diseases
With survival sims like DayZ and Rust booming with increased popularity at the moment, it’s no wonder modders have been inspired to add a level of hardcore survivalism to Skyrim. After all, its snowy expanses are the perfect lands to test your mettle in. Realistic Needs and Diseases forces you to eat, drink, and sleep regularly to stay functional, making a stop at the tavern a fun but necessary part of your daily routine. Diseases are much more damaging to your health, and require adequate treatment before you can continue your adventure.
With survival sims like DayZ and Rust booming with increased popularity at the moment, it’s no wonder modders have been inspired to add a level of hardcore survivalism to Skyrim. After all, its snowy expanses are the perfect lands to test your mettle in. Realistic Needs and Diseases forces you to eat, drink, and sleep regularly to stay functional, making a stop at the tavern a fun but necessary part of your daily routine. Diseases are much more damaging to your health, and require adequate treatment before you can continue your adventure.
Become a Bard
Warriors and rangers are ten-a-penny on the streets of Skyrim. Gain true respect by adopting an artful profession: being a bard. Sing your way from tavern to tavern and earn yourself a pretty penny from ale-guzzling patrons the world over. Your bard will be able to play any instrument in Skyrim, and a simple tap of the Z key will cause them to erupt into song. Your companions will even join in should harmonies be required. A skill tree will help you improve your vocals and bag you Christmas No. 1.
Warriors and rangers are ten-a-penny on the streets of Skyrim. Gain true respect by adopting an artful profession: being a bard. Sing your way from tavern to tavern and earn yourself a pretty penny from ale-guzzling patrons the world over. Your bard will be able to play any instrument in Skyrim, and a simple tap of the Z key will cause them to erupt into song. Your companions will even join in should harmonies be required. A skill tree will help you improve your vocals and bag you Christmas No. 1.
Dragon Knowledge
With the number of dragons burning down Skyrim’s towns these days, a likely scenario for a mighty Dragonborn like yourself is having a massive stockpile of dragon souls with nothing to spend them on. Dragon Knowledge takes a few liberties with Skyrim’s lore and suggests that absorbing the soul of the great winged ones would grant the Dragonborn new insights into the ways of the world. In other words, you can spend dragon souls on perks in the skill tree.
With the number of dragons burning down Skyrim’s towns these days, a likely scenario for a mighty Dragonborn like yourself is having a massive stockpile of dragon souls with nothing to spend them on. Dragon Knowledge takes a few liberties with Skyrim’s lore and suggests that absorbing the soul of the great winged ones would grant the Dragonborn new insights into the ways of the world. In other words, you can spend dragon souls on perks in the skill tree.
Craftable Clothing
If you’re more comfortable in threads than you are a great mound of bulky armour, you’ve been cut quite the raw deal in Skyrim. While armour users can merrily skip away to the forge and hammer themselves out a new helmet or breastplate, you’re stuck with tacky store-bought jumpers or the robes you’ve pulled off the back of a corpse.
If you’re more comfortable in threads than you are a great mound of bulky armour, you’ve been cut quite the raw deal in Skyrim. While armour users can merrily skip away to the forge and hammer themselves out a new helmet or breastplate, you’re stuck with tacky store-bought jumpers or the robes you’ve pulled off the back of a corpse.
Craftable Clothing remedies this injustice by making the tanning rack a key to all kinds of fashionable garments, from hard-wearing trousers to stylish mage robes. No longer will men and women of the cloth be second-class citizens in the war of Skyrim’s catwalk.
Fishing
The MMO-favourite hobby of fishing finally makes it into Skyrim by way of this mod. Fishing adds rods, nets, and dwarven boomfishing to the game. Rods and nets can be set up by riversides while bait must be attached to lure in your prey. Dwarven fishing methods prove a little more military-inspired, with explosives thrown into the water to kill fish en-masse and provide a haul to sell for profit.
The MMO-favourite hobby of fishing finally makes it into Skyrim by way of this mod. Fishing adds rods, nets, and dwarven boomfishing to the game. Rods and nets can be set up by riversides while bait must be attached to lure in your prey. Dwarven fishing methods prove a little more military-inspired, with explosives thrown into the water to kill fish en-masse and provide a haul to sell for profit.
Faction: Pit Fighters
Pit Fighters is a new guild for Skyrim, offering up a great questline as you battle for glory in the gladiatorial pits. The quest’s NPCs are fully voiced and the mod comes with a variety of arenas to do battle in. There’s even money to be made from the book keepers who conduct betting on each fight.
Pit Fighters is a new guild for Skyrim, offering up a great questline as you battle for glory in the gladiatorial pits. The quest’s NPCs are fully voiced and the mod comes with a variety of arenas to do battle in. There’s even money to be made from the book keepers who conduct betting on each fight.
Monsters Reborn
Tired of fighting the same old Draugr and Mud Crabs? Monsters Reborn introduces a massive new range of enemies and creatures into Skyrim, across a vast range of levels to offer a stiff challenge. From lowly Werewolf Behemoths to brutally powerful Blizzard Dragons, Monsters Reborn adds a welcome level of variety to the beasts on the end of your sword, and scales enemies to pose the right level of difficulty to your character.
Tired of fighting the same old Draugr and Mud Crabs? Monsters Reborn introduces a massive new range of enemies and creatures into Skyrim, across a vast range of levels to offer a stiff challenge. From lowly Werewolf Behemoths to brutally powerful Blizzard Dragons, Monsters Reborn adds a welcome level of variety to the beasts on the end of your sword, and scales enemies to pose the right level of difficulty to your character.
The Dance of Death
Adding a significant collection of new finishing moves, The Dance of Death makes Skyrim’s combat that little bit more brutal. Each new move is attached to a perk, so as you gradually work your way through a melee weapon’s skill tree, you’ll unlock new and more excessive kill animations.
Adding a significant collection of new finishing moves, The Dance of Death makes Skyrim’s combat that little bit more brutal. Each new move is attached to a perk, so as you gradually work your way through a melee weapon’s skill tree, you’ll unlock new and more excessive kill animations.
SkyUI
Skyrim is a very solid PC game, but there are telltale signs that the game wasn’t solely designed to be played on a computer. The user interface is the leading clue as it’s wholly built to be navigated with a controller. SkyUI completely rebuilds the HUD and interface of Skyrim, making it much more friendly for keyboard and mouse users.
Skyrim is a very solid PC game, but there are telltale signs that the game wasn’t solely designed to be played on a computer. The user interface is the leading clue as it’s wholly built to be navigated with a controller. SkyUI completely rebuilds the HUD and interface of Skyrim, making it much more friendly for keyboard and mouse users.
Apocalypse Magic
Another magic overhaul mod that adds 140 new spells to Skyrim, Apocalypse Magic’s most notable point is putting emphasis on magic schools that are not Destruction or Conjuration. The goal is to make Alteration or Illusion magic a viable spellcaster path, without having to dabble in Destruction to be effective.
Another magic overhaul mod that adds 140 new spells to Skyrim, Apocalypse Magic’s most notable point is putting emphasis on magic schools that are not Destruction or Conjuration. The goal is to make Alteration or Illusion magic a viable spellcaster path, without having to dabble in Destruction to be effective.
Multiple Followers
The classic days of RPGs allowed you to gallivant across the land with a party of loyal companions ready to bash in heads and drink taverns dry. Skyrim, unfortunately, limits you to just a single companion, destroying any hopes of putting together a Fellowship of the Dragonborn. Multiple Followers fixes this by allowing you to recruit up to seven companions for your journey.
The classic days of RPGs allowed you to gallivant across the land with a party of loyal companions ready to bash in heads and drink taverns dry. Skyrim, unfortunately, limits you to just a single companion, destroying any hopes of putting together a Fellowship of the Dragonborn. Multiple Followers fixes this by allowing you to recruit up to seven companions for your journey.
Better Combat AI
While Better Combat AI can’t stop the clunky nature of Skyrim’s sword swinging it does make the whole affair much more tactical. Enemies will adopt better strategies for fighting, such as attempting to cripple you, or using power attacks to break your defence. The mod also adjusts the intelligence of your enemies depending on type – bandits are much more ferocious than angry farmers.
While Better Combat AI can’t stop the clunky nature of Skyrim’s sword swinging it does make the whole affair much more tactical. Enemies will adopt better strategies for fighting, such as attempting to cripple you, or using power attacks to break your defence. The mod also adjusts the intelligence of your enemies depending on type – bandits are much more ferocious than angry farmers.
GreyLight Soul Summoning
For those looking to bring a little extra muscle to battle without messing around with conjuration magic, GreyLight adds an interesting new ‘soul summoning’ mechanic. Killing enemies in the world allows you to add their soul to a register, which you can then call upon at any time in battle. Almost every enemy type is accounted for: from bears and wolves through Falmer and even dragons. It’s basically a really macabre version of Pokémon.
For those looking to bring a little extra muscle to battle without messing around with conjuration magic, GreyLight adds an interesting new ‘soul summoning’ mechanic. Killing enemies in the world allows you to add their soul to a register, which you can then call upon at any time in battle. Almost every enemy type is accounted for: from bears and wolves through Falmer and even dragons. It’s basically a really macabre version of Pokémon.
Camping Kit
The true Dragonborn does not fast-travel between locations, they walk to their destination on foot. When night falls, they set up camp using this fantastic camping kit mod. Craft a tent at a tanning rack and then set it up out on the road. It provides shelter from the elements and enemies, and even has a ‘DarkFire’ which gives off heat but not light to prevent bandits seeking you out in the dark.
The true Dragonborn does not fast-travel between locations, they walk to their destination on foot. When night falls, they set up camp using this fantastic camping kit mod. Craft a tent at a tanning rack and then set it up out on the road. It provides shelter from the elements and enemies, and even has a ‘DarkFire’ which gives off heat but not light to prevent bandits seeking you out in the dark.
Duel Combat Realism
Duel retools Skyrim’s combat to offer a more realistic and logical battle system. Blocking attacks becomes vital, and a good shield no longer simply dampens the damage of an enemy’s blow, but can negate it entirely. The stamina bar becomes exceptionally important as it represents your ‘balance’ in combat – the more stamina you have, the better you’ll be in close combat. Duel also puts an emphasis on what armour you’re wearing and how it affects your defence, as well as retooling the stealth system to make hidden strikes much more rewarding.
Duel retools Skyrim’s combat to offer a more realistic and logical battle system. Blocking attacks becomes vital, and a good shield no longer simply dampens the damage of an enemy’s blow, but can negate it entirely. The stamina bar becomes exceptionally important as it represents your ‘balance’ in combat – the more stamina you have, the better you’ll be in close combat. Duel also puts an emphasis on what armour you’re wearing and how it affects your defence, as well as retooling the stealth system to make hidden strikes much more rewarding.
Better Hunting
This is a small mod that simply changes the values of animal pelts, meat, and parts. The idea of Better Hunting is not to make the act of taking down animals better, but improve the rewards for selling your catches, thus making hunting a viable pursuit. Furs and meats traditionally demand high prices, and with this mod you’ll be able to finance your other world-saving pursuits with the animals you bring back to town.
This is a small mod that simply changes the values of animal pelts, meat, and parts. The idea of Better Hunting is not to make the act of taking down animals better, but improve the rewards for selling your catches, thus making hunting a viable pursuit. Furs and meats traditionally demand high prices, and with this mod you’ll be able to finance your other world-saving pursuits with the animals you bring back to town.
Engineering
The dwarves may be gone for good in Skyrim’s lore but that doesn’t mean their technology has to be lost to the winds of time. Engineering allows you to craft a variety of Dwemer machines to help you in battle. Finally, a use for all those Dwarven Gears cluttering your inventory!
The dwarves may be gone for good in Skyrim’s lore but that doesn’t mean their technology has to be lost to the winds of time. Engineering allows you to craft a variety of Dwemer machines to help you in battle. Finally, a use for all those Dwarven Gears cluttering your inventory!
Reverse Crafting
That sword you found may be pretty useless in its current form, but the steelwork surely has value. If only you could melt it down and reforge it into some cool armour or a nice new helmet. Vanilla Skyrim refuses to allow such sacrilege, but Reverse Crafting adds the simple but exceptionally useful ability to break down items into their base components, allowing you to recycle waste rather than simply throwing it away. Keep Skyrim green, please!
That sword you found may be pretty useless in its current form, but the steelwork surely has value. If only you could melt it down and reforge it into some cool armour or a nice new helmet. Vanilla Skyrim refuses to allow such sacrilege, but Reverse Crafting adds the simple but exceptionally useful ability to break down items into their base components, allowing you to recycle waste rather than simply throwing it away. Keep Skyrim green, please!
Tame the Beasts of Skyrim
Take a pet with you on your journey through Skyrim – it’s a rewarding pursuit that also helps you out in battle! This mod allows you to tame any beast in the wild using a special shout. Once a beast is tamed you’ll be able to assign it a role (DPS, Tank, or Magical) and have it assist you out on the open road. Pets do require looking after, though, so please remember to feed and water them. You can also spirit bond with your pet, merging your souls together so you can directly control them.
Take a pet with you on your journey through Skyrim – it’s a rewarding pursuit that also helps you out in battle! This mod allows you to tame any beast in the wild using a special shout. Once a beast is tamed you’ll be able to assign it a role (DPS, Tank, or Magical) and have it assist you out on the open road. Pets do require looking after, though, so please remember to feed and water them. You can also spirit bond with your pet, merging your souls together so you can directly control them.
Glowing Ore Lines
A mod that simply causes ore lines in rocks to glow brightly, making spotting mining opportunities much easier.
A mod that simply causes ore lines in rocks to glow brightly, making spotting mining opportunities much easier.
To Have and To Hold Marriage
The aim of this mod is supposedly to strengthen the bond between you and your husband/wife in Skyrim, but, quite honestly, it sounds more like a homewrecker’s paradise. You can now divorce your partner should you become bored or them. Should polygamy be more your style, the mod will allow you to take on up to 11 spouses, which is sure to impress your original spouse. You can ask your partner to play ‘Dress Up’ with a variety of new outfits as well as take part in three small quests to bring you closer together.
The aim of this mod is supposedly to strengthen the bond between you and your husband/wife in Skyrim, but, quite honestly, it sounds more like a homewrecker’s paradise. You can now divorce your partner should you become bored or them. Should polygamy be more your style, the mod will allow you to take on up to 11 spouses, which is sure to impress your original spouse. You can ask your partner to play ‘Dress Up’ with a variety of new outfits as well as take part in three small quests to bring you closer together.
Dynamic Fires
Dynamic Fires allows you to light and extinguish flames in logical ways. Blast wood with your fireball spells to ignite and hose it down with frost to put it out. Torches can be used to light campfires with the bash attack, too. A small mod, but one that adds some excellent immersion.
Dynamic Fires allows you to light and extinguish flames in logical ways. Blast wood with your fireball spells to ignite and hose it down with frost to put it out. Torches can be used to light campfires with the bash attack, too. A small mod, but one that adds some excellent immersion.
Monster Mounts
Horses are so pedestrian. Why gallop around on a steed when you could skitter on a giant spider, bound on a massive kitten, or balance on the shoulders of a troll. Monster Mounts allows you to ride on the back of 87 different, wonderful monsters, all inflated to perfectly mountable sizes. You’ve never looked heroic until you’ve ridden into battle on the back of an oversized puppy.
Horses are so pedestrian. Why gallop around on a steed when you could skitter on a giant spider, bound on a massive kitten, or balance on the shoulders of a troll. Monster Mounts allows you to ride on the back of 87 different, wonderful monsters, all inflated to perfectly mountable sizes. You’ve never looked heroic until you’ve ridden into battle on the back of an oversized puppy.
Skyrim weapons and armour mods
When it comes to equipping yourself for battle looking badass should be near the top of your priority list. You want the coolest weapons and the most stylish armour plating around. Sometimes, Skyrim’s vendors just don’t have what you need, but thankfully these mods bring a great variety of new fashions and weapons to Skyrim’s lands.
Bandolier bags and pouches
Skyrim is a world with a lot of items to pick up and you’ll want to leave behind few of them. But even the Dragonborn is not Superman – they cannot haul everything. Should you be running out of inventory space all too often, try these handy bags and pouches. Crafted from the tanning rack, they add a good chunk of extra carry weight to your character, meaning you’ll never have to leave anything behind again.
Skyrim is a world with a lot of items to pick up and you’ll want to leave behind few of them. But even the Dragonborn is not Superman – they cannot haul everything. Should you be running out of inventory space all too often, try these handy bags and pouches. Crafted from the tanning rack, they add a good chunk of extra carry weight to your character, meaning you’ll never have to leave anything behind again.
Throwing Weapons
There’s more to ranged combat than spells and bows, which is why this mod adds a wonderful collection of sharpened throwing weapons to the Skyrim armoury. Javelins, axes, knives, and even grenades can be equipped and hurled at enemies, and your skill with them improved via a skill tree.
There’s more to ranged combat than spells and bows, which is why this mod adds a wonderful collection of sharpened throwing weapons to the Skyrim armoury. Javelins, axes, knives, and even grenades can be equipped and hurled at enemies, and your skill with them improved via a skill tree.
Daedra Hunter Armour
This mod adds a suit of ornate armour to the game, but finding it requires you to embark on a little quest first. Follow the diaries of a Daedra Hunter through numerous dungeons in order to discover the prize, along with a great collection of new one and two-handed blades. Start the quest by finding the Buried Tower southwest of Riften.
This mod adds a suit of ornate armour to the game, but finding it requires you to embark on a little quest first. Follow the diaries of a Daedra Hunter through numerous dungeons in order to discover the prize, along with a great collection of new one and two-handed blades. Start the quest by finding the Buried Tower southwest of Riften.
Staves of Skyrim
Staves of Skyrim is a staff overhaul mod that adjusts the way staffs work in Skyrim, as well as adding some beautifully detailed new staves to the game. Staves now come in heavy and light variants, as well as magic and defensive. With a defensive stave you can block incoming attacks in a similar manner to a shield. This allows mages to defend with a weapon that suits their class, rather than having to use a warrior’s shield.
Staves of Skyrim is a staff overhaul mod that adjusts the way staffs work in Skyrim, as well as adding some beautifully detailed new staves to the game. Staves now come in heavy and light variants, as well as magic and defensive. With a defensive stave you can block incoming attacks in a similar manner to a shield. This allows mages to defend with a weapon that suits their class, rather than having to use a warrior’s shield.
Dragon Bone Weapons
It takes a long time to reach the crafting level requirements to work with dragon bone, and it’s rather devastating to discover you can only forge light or heavy plate armour from the skeletons of slain wyrms. Dragon Bone Weapons finally adds a full variety of weapons to the crafting system, allowing you to strike fear into the hearts of dragons everywhere by stabbing them with their brothers.
It takes a long time to reach the crafting level requirements to work with dragon bone, and it’s rather devastating to discover you can only forge light or heavy plate armour from the skeletons of slain wyrms. Dragon Bone Weapons finally adds a full variety of weapons to the crafting system, allowing you to strike fear into the hearts of dragons everywhere by stabbing them with their brothers.
Talos Armoury
If Daedric fashion isn’t for you then perhaps you need to go to the opposite end of the spectrum and wear a style that’s godly in nature. Talos Armoury adds the armour of hero-god Talos himself to the game, and can be crafted only at the Forge of Talos. You can also recruit the Avatar of Talos as an NPC follower.
If Daedric fashion isn’t for you then perhaps you need to go to the opposite end of the spectrum and wear a style that’s godly in nature. Talos Armoury adds the armour of hero-god Talos himself to the game, and can be crafted only at the Forge of Talos. You can also recruit the Avatar of Talos as an NPC follower.
Royal Elven Armour
Some stunning armour as worn by the Elven Royal Guard, now available for the common folk to craft at all good forges.
Some stunning armour as worn by the Elven Royal Guard, now available for the common folk to craft at all good forges.
Immersive Armours
While adding an impressive 55 new sets of armour to the game is what it’s all about, Immersive Armour’s secondary aim is avoid disrupting the natural feeling of Skyrim. The armour is all lore-friendly and feels suitably ‘Bethesda Official’, and is integrated in such a way that it feels like genuine elements of the world. Find them on bandits, in chests, at vendors – these are not ‘craft-only’ pieces.
While adding an impressive 55 new sets of armour to the game is what it’s all about, Immersive Armour’s secondary aim is avoid disrupting the natural feeling of Skyrim. The armour is all lore-friendly and feels suitably ‘Bethesda Official’, and is integrated in such a way that it feels like genuine elements of the world. Find them on bandits, in chests, at vendors – these are not ‘craft-only’ pieces.
Immersive Weapons
Working in exactly the same way as Immersive Armours, the Weapons version of the mod seamlessly adds 224 new weapons to Skyrim.
Working in exactly the same way as Immersive Armours, the Weapons version of the mod seamlessly adds 224 new weapons to Skyrim.
Cloaks of Skyrim
For a fantasy game, Skyrim is severely lacking in cloaks. Everyone loves a swooshy cloak, and Cloaks of Skyrim adds 100 wonderfully detailed cloaks to the game. Worn by player characters and NPCs alike, they’re both stylish and can be worn over any existing armour set. Cloaks can be crafted at the tanning rack, but be sure to read up on how to stitch them together in Fryssa the Wide’s Nordic Tailoring, an in-game book you’ll need to find before you can craft.
For a fantasy game, Skyrim is severely lacking in cloaks. Everyone loves a swooshy cloak, and Cloaks of Skyrim adds 100 wonderfully detailed cloaks to the game. Worn by player characters and NPCs alike, they’re both stylish and can be worn over any existing armour set. Cloaks can be crafted at the tanning rack, but be sure to read up on how to stitch them together in Fryssa the Wide’s Nordic Tailoring, an in-game book you’ll need to find before you can craft.
Skyrim world mods
Skyrim is densely populated with areas to discover and explore. But if you’ve already spent a hundred or so hours with the game, chances are you’ve seen it all. It’s time to add new areas to the world with a great set of mods.
Open Cities – Legendary Edition
More detailed environments bring with them a notable curse: loading screens. Skyrim has them everywhere; it feels like you can’t open a door without going through a loading screen. Open Cities banishes loading between outside and inside cities, allowing you to pass through their gates and into the streets in one seamless movement. Now you can gallop through Riften on horseback, or coax a dragon into a city centre to fight the local guardsmen.
More detailed environments bring with them a notable curse: loading screens. Skyrim has them everywhere; it feels like you can’t open a door without going through a loading screen. Open Cities banishes loading between outside and inside cities, allowing you to pass through their gates and into the streets in one seamless movement. Now you can gallop through Riften on horseback, or coax a dragon into a city centre to fight the local guardsmen.
Hermit Tree House
If you’d rather live a more humble existence out in the beauty of Skyrim’s forests, this Tree House mod is tailor made for you. It’s not made up of cells, meaning you don’t need to load to get inside, so you can still admire those beautiful, serene vistas from the windows. And thanks to its height it’s a great vantage platform for hunters, too.
If you’d rather live a more humble existence out in the beauty of Skyrim’s forests, this Tree House mod is tailor made for you. It’s not made up of cells, meaning you don’t need to load to get inside, so you can still admire those beautiful, serene vistas from the windows. And thanks to its height it’s a great vantage platform for hunters, too.
Build Your Own Town – Becoming a Lord
The Hearthfire DLC introduced the ability to build houses in Skyrim but this mod takes it several steps further. Becoming a Lord grants you a plot of land as a blank canvas for building an entire city. It’s SimCity-meets-Skyrim, and you don’t even need to own Hearthfire for the mod to work, either. It’s very much a work in progress at the moment, so only wooden constructs can be created, but this is certainly a project to watch and test as new features are added.
The Hearthfire DLC introduced the ability to build houses in Skyrim but this mod takes it several steps further. Becoming a Lord grants you a plot of land as a blank canvas for building an entire city. It’s SimCity-meets-Skyrim, and you don’t even need to own Hearthfire for the mod to work, either. It’s very much a work in progress at the moment, so only wooden constructs can be created, but this is certainly a project to watch and test as new features are added.
Castle Volkihar
If you prefer your fortresses pre-built then Castle Volkihar is about as grand as they come. A colossal vampire castle filled with winding corridors, turrets, and dungeons, it also comes bundled with its own questline. Set after the events of Dawnguard (you’ll need that DLC, by the way), you’ll need to take Auriel’s Bow with you to defeat Harkon’s occupying army in order to free his brother and coven who have been locked away in the castle crypt.
If you prefer your fortresses pre-built then Castle Volkihar is about as grand as they come. A colossal vampire castle filled with winding corridors, turrets, and dungeons, it also comes bundled with its own questline. Set after the events of Dawnguard (you’ll need that DLC, by the way), you’ll need to take Auriel’s Bow with you to defeat Harkon’s occupying army in order to free his brother and coven who have been locked away in the castle crypt.
Tundra Defence
Tundra Defence grants Skyrim a minigame in the vein of tower defence and horde mode. Build your own outpost in the wilderness of Skyrim and then defend it from waves of attackers. Guards can be hired to help defend your land and citizens can live in your boundaries in exchange for taxes. Enemy raids can be triggered manually for instant action, or set to random intervals so attackers can strike at any time. This adds an interesting element of responsibility to the game, as ignoring attacks can leave your camp in ruins.
Tundra Defence grants Skyrim a minigame in the vein of tower defence and horde mode. Build your own outpost in the wilderness of Skyrim and then defend it from waves of attackers. Guards can be hired to help defend your land and citizens can live in your boundaries in exchange for taxes. Enemy raids can be triggered manually for instant action, or set to random intervals so attackers can strike at any time. This adds an interesting element of responsibility to the game, as ignoring attacks can leave your camp in ruins.
Community College
Located east of Whiterun, the Skyrim Community College is home to 18 trainers and 18 merchants who will aid you in becoming a master in the many arts of adventuring. Finally, you won’t need to waste your time trekking across the land in search of the trainer you need; simply attend the community college for a course in sword swinging and gain all the knowledge you need in one convenient campus location.
Located east of Whiterun, the Skyrim Community College is home to 18 trainers and 18 merchants who will aid you in becoming a master in the many arts of adventuring. Finally, you won’t need to waste your time trekking across the land in search of the trainer you need; simply attend the community college for a course in sword swinging and gain all the knowledge you need in one convenient campus location.
Greystone Castle
An exceptionally grand player house located on a cliff northeast of Ivarstead, Greystone Castle is an elaborate bespoke build containing chambers for every kind of crafting imaginable. There’s no questline associated with it, but there’s no denying that it’s an impressive creation that no Dragonborn should live without.
An exceptionally grand player house located on a cliff northeast of Ivarstead, Greystone Castle is an elaborate bespoke build containing chambers for every kind of crafting imaginable. There’s no questline associated with it, but there’s no denying that it’s an impressive creation that no Dragonborn should live without.
Into the Deep – Atlantis
As the name suggests, Into the Deep recreates the sunken city of Atlantis within Elder Scrolls lore. A huge sunken dungeon accessed by a boat from the Dawnstar Sanctuary, Atlantis is teeming with mermen, goblins, traps, whirlpools, and even the agents of Hades. The journey to the end of the dungeon’s ten chambers is a good four hours, and you’ll have to defeat a challenging boss before the sunken city reveals its treasures to you.
As the name suggests, Into the Deep recreates the sunken city of Atlantis within Elder Scrolls lore. A huge sunken dungeon accessed by a boat from the Dawnstar Sanctuary, Atlantis is teeming with mermen, goblins, traps, whirlpools, and even the agents of Hades. The journey to the end of the dungeon’s ten chambers is a good four hours, and you’ll have to defeat a challenging boss before the sunken city reveals its treasures to you.
Val Lyrea
Val Lyrea is a vast dwarven citadel located in the field of Whiterun, made up of cavernous halls with gilded monuments and great hissing clockwork machines. Populated by merchants and new characters, you’ll also find a great set of enchanted Dwemer armour in the halls.
Val Lyrea is a vast dwarven citadel located in the field of Whiterun, made up of cavernous halls with gilded monuments and great hissing clockwork machines. Populated by merchants and new characters, you’ll also find a great set of enchanted Dwemer armour in the halls.
Wyvern Rock Castle
A beautifully designed castle, and your new home, the fun in Wyvern Rock comes from its multiple secret rooms. A labyrinth of secret passages behind hidden doors will lead you to chambers containing the previous owner’s treasures.
A beautifully designed castle, and your new home, the fun in Wyvern Rock comes from its multiple secret rooms. A labyrinth of secret passages behind hidden doors will lead you to chambers containing the previous owner’s treasures.
The Asteria Dwemer Airship
If one of the modding community’s vast castles and mansions isn’t quite flashy enough for you, perhaps a flying boat will be something worthy of your tastes. The Dwemer were well known for their ingenuity and, surprisingly, airships are actually part of The Elder Scrolls lore. The Asteria is inspired by the Morrowind quest Bloodmoon, and not only looks fantastic, but has decks kitted out with all the forges, enchanting tables, and tanning racks you could possibly need to lead a life of luxury in Skyrim.
If one of the modding community’s vast castles and mansions isn’t quite flashy enough for you, perhaps a flying boat will be something worthy of your tastes. The Dwemer were well known for their ingenuity and, surprisingly, airships are actually part of The Elder Scrolls lore. The Asteria is inspired by the Morrowind quest Bloodmoon, and not only looks fantastic, but has decks kitted out with all the forges, enchanting tables, and tanning racks you could possibly need to lead a life of luxury in Skyrim.
Sounds of Skyrim
A massive mod made up of three packages, Sounds of Skyrim adds 450 new sound effects to create a realistically noisy world. It eliminates moments of unnatural silence with birdsong and wind out in the wilderness, and the hussle of human life in cities. Walk by doors and windows to overhear what’s going on inside, approach cave entrances to listen to the drip and echoes within. Effects change depending on the time of day too, with nocturnal animals sounding out at night and children shrieking during the day.
A massive mod made up of three packages, Sounds of Skyrim adds 450 new sound effects to create a realistically noisy world. It eliminates moments of unnatural silence with birdsong and wind out in the wilderness, and the hussle of human life in cities. Walk by doors and windows to overhear what’s going on inside, approach cave entrances to listen to the drip and echoes within. Effects change depending on the time of day too, with nocturnal animals sounding out at night and children shrieking during the day.
The Elder Scrolls Places
Places is an intriguing mod that recreates a variety of locales from the very first Elder Scrolls game and places them into Skyrim’s landscape. To keep it lore friendly, the places have been reimagined as they would be 200 years on – the time difference between Arena and Skyrim. For long-term players, this a true piece of fan-service.
Places is an intriguing mod that recreates a variety of locales from the very first Elder Scrolls game and places them into Skyrim’s landscape. To keep it lore friendly, the places have been reimagined as they would be 200 years on – the time difference between Arena and Skyrim. For long-term players, this a true piece of fan-service.
Falskaar
Falskaar is a particularly famous mod. More expansion pack than a simple questline, the mod adds 25 hours of campaign content and a whole new continent. 2,000 hours in the making, creator Alexander J. Velicky created it to gain the attention of Bethesda. He now works at Bungie on Destiny, which should shout about the quality of his work. An absolute necessity and the most ambitious mod on this list.
Falskaar is a particularly famous mod. More expansion pack than a simple questline, the mod adds 25 hours of campaign content and a whole new continent. 2,000 hours in the making, creator Alexander J. Velicky created it to gain the attention of Bethesda. He now works at Bungie on Destiny, which should shout about the quality of his work. An absolute necessity and the most ambitious mod on this list.
Skyrim quest mods
You’ve proven yourself the saviour of Skyrim, you’ve risen through the ranks of every guild in the land, and you’ve found the missing swords of a thousand wandering adventurers. Your quest log is empty and you’re without purpose. These are the mods you need to keep you journeying for that extra mile.
Voyage to the Dreamborne Isles
If there’s a more exciting mod to look at out there we don’t know about it. Voyage to the Dreamborne Isles is the most beautiful world created for Skyrim; all saturated colours and neon fauna. Its quest is laden with puzzles rather than packed with combat, although there’s certainly still plenty of danger posed by a trio of ferocious dragons.
If there’s a more exciting mod to look at out there we don’t know about it. Voyage to the Dreamborne Isles is the most beautiful world created for Skyrim; all saturated colours and neon fauna. Its quest is laden with puzzles rather than packed with combat, although there’s certainly still plenty of danger posed by a trio of ferocious dragons.
The Rabbit Hole Dungeon
Just north of Falkreath is the Rabbit Hole Dungeon. As the name suggests, it burrows down 50 levels deep. Each floor contains enemies, and defeating them unlocks the door to the next cavern. An arena-style combat challenge, this dungeon also randomly changes on every visit to encourage multiple replays.
Just north of Falkreath is the Rabbit Hole Dungeon. As the name suggests, it burrows down 50 levels deep. Each floor contains enemies, and defeating them unlocks the door to the next cavern. An arena-style combat challenge, this dungeon also randomly changes on every visit to encourage multiple replays.
ThirteenOranges’ Quests
ThirteenOranges’ quest mods are amongst the most highly rated on the Steam Workshop, and it’s easy to understand why. Lore friendly and prioritising exploration and story, each one of the five quests in the collection adds new areas to discover, all littered with a vast collection of heavily researched texts. You’ll visit Daedric realms, infiltrate the tower of a sorcerer, slay a giant, and sail dangerous waters, as well as clock up an impressive amount of game time in the process.
ThirteenOranges’ quest mods are amongst the most highly rated on the Steam Workshop, and it’s easy to understand why. Lore friendly and prioritising exploration and story, each one of the five quests in the collection adds new areas to discover, all littered with a vast collection of heavily researched texts. You’ll visit Daedric realms, infiltrate the tower of a sorcerer, slay a giant, and sail dangerous waters, as well as clock up an impressive amount of game time in the process.
Moonpath to Elsweyr
Travel to Elsweyr, a tropical region inhabited by a great variety of new creatures. Hunt hyenas in the desert and stalk raptors in the jungle as you complete the six quests of this storyline revealing wonders of the area. The jungle areas are particularly impressive, and there’s a notable amount of care taken with creating the characters of Elsweyr, who are all voice acted for a little extra immersion. It’s worth grabbing the HD Texture Pack too as it boosts the mods visuals to 2K quality.
Travel to Elsweyr, a tropical region inhabited by a great variety of new creatures. Hunt hyenas in the desert and stalk raptors in the jungle as you complete the six quests of this storyline revealing wonders of the area. The jungle areas are particularly impressive, and there’s a notable amount of care taken with creating the characters of Elsweyr, who are all voice acted for a little extra immersion. It’s worth grabbing the HD Texture Pack too as it boosts the mods visuals to 2K quality.
Fight against the Thalmor
More a campaign than a questline, Fight against the Thalmor is comprised of four Workshop files each containing a chapter of the prolonged struggle against a bunch of racist elves. Rather than offering up standard quests to the log, the mod provides the locations within the game and allows the story to play out naturally through the use of letters and journals, NPCs, and a few side-quests. While not as narrative heavy as most quest mods, Fight against the Thalmor offers some stunning locations to spill blood in.
More a campaign than a questline, Fight against the Thalmor is comprised of four Workshop files each containing a chapter of the prolonged struggle against a bunch of racist elves. Rather than offering up standard quests to the log, the mod provides the locations within the game and allows the story to play out naturally through the use of letters and journals, NPCs, and a few side-quests. While not as narrative heavy as most quest mods, Fight against the Thalmor offers some stunning locations to spill blood in.
The Evil Mansion
A worthy adventurer shouldn’t find a haunted house any trouble at all. But as you approach this one you’ll start to notice that this dwelling feels a little familiar. The Evil Mansion is a recreation of Resident Evil’s zombie-infested house and, as such, requires cleansing of its hideous undead inhabitants. Expect the classic moments – including those dreaded dogs – all made over with a Skyrim-friendly feel. And with the mansion cleared you can settle in and make it your home.
A worthy adventurer shouldn’t find a haunted house any trouble at all. But as you approach this one you’ll start to notice that this dwelling feels a little familiar. The Evil Mansion is a recreation of Resident Evil’s zombie-infested house and, as such, requires cleansing of its hideous undead inhabitants. Expect the classic moments – including those dreaded dogs – all made over with a Skyrim-friendly feel. And with the mansion cleared you can settle in and make it your home.
Wrath of Nature: Path of the Druid
Take on the four trials of this questline and you’ll be rewarded with the classic druid ability of transforming into animals. Wolf, Tiger, Bear, and Tree forms will be at your disposal after proving your worth in the druid trials, each offering indefinite periods of animal form and a selection of special abilities.
Take on the four trials of this questline and you’ll be rewarded with the classic druid ability of transforming into animals. Wolf, Tiger, Bear, and Tree forms will be at your disposal after proving your worth in the druid trials, each offering indefinite periods of animal form and a selection of special abilities.
Arissa
A mere two quests long, this is certainly the shortest adventure on our list, but the reward is quite special: Arissa herself. A new companion for Skyrim, Arissa is one of the most well-crafted NPCs from the modding community. Fully voiced with 450 lines of dialogue, and fleshed out with a substantial backstory, Arissa is a well-travelled Imperial rogue looking to help out the Dragonborn. She doesn’t run on normal follower code, so you can bring her along as a second companion even if you don’t have the multiple followers mod installed.
A mere two quests long, this is certainly the shortest adventure on our list, but the reward is quite special: Arissa herself. A new companion for Skyrim, Arissa is one of the most well-crafted NPCs from the modding community. Fully voiced with 450 lines of dialogue, and fleshed out with a substantial backstory, Arissa is a well-travelled Imperial rogue looking to help out the Dragonborn. She doesn’t run on normal follower code, so you can bring her along as a second companion even if you don’t have the multiple followers mod installed.
The Dark Brotherhood Resurrection
An extension to the Dark Brotherhood questline, Resurrection adds 22 new quests and contracts to murder the six most powerful men in Skyrim. You’ll be aided by Averna and Stabby, two new fully-voiced assassin followers, and your final reward is promised to be “the Biggest, Most Ridiculously massive hoard of treasure you’ve ever seen.” You can also feed people poisoned apples, which is probably the best reason we can provide for downloading this mod.
An extension to the Dark Brotherhood questline, Resurrection adds 22 new quests and contracts to murder the six most powerful men in Skyrim. You’ll be aided by Averna and Stabby, two new fully-voiced assassin followers, and your final reward is promised to be “the Biggest, Most Ridiculously massive hoard of treasure you’ve ever seen.” You can also feed people poisoned apples, which is probably the best reason we can provide for downloading this mod.
Dwemertech
The Dwemer left Tamriel years ago, but a small council of scientists stayed behind and are now planning to bring the Dwemer back to the world. A powerful mage is required to help them, and the rewards will be plentiful if they succeed. You’ll need a character with a skill level of 40 in Destruction, Alteration, or Restoration to start this quest, which will take you to an elaborate Dwemer base on Masser. 42 new spells make up part of the mix, but rather than being traditional magic these are Dwemer ‘bionics’, allowing you to tap into the technology of the dwarves. There’s an unusual sci-fi feel to the environments and props, making Dwemertech an exceptionally fresh experience within Skyrim.
The Dwemer left Tamriel years ago, but a small council of scientists stayed behind and are now planning to bring the Dwemer back to the world. A powerful mage is required to help them, and the rewards will be plentiful if they succeed. You’ll need a character with a skill level of 40 in Destruction, Alteration, or Restoration to start this quest, which will take you to an elaborate Dwemer base on Masser. 42 new spells make up part of the mix, but rather than being traditional magic these are Dwemer ‘bionics’, allowing you to tap into the technology of the dwarves. There’s an unusual sci-fi feel to the environments and props, making Dwemertech an exceptionally fresh experience within Skyrim.
Skyrim funny mods
With its washed-out colours and constant threat of death by dragon fire, Skyrim is quite a grim game. Take a break from the weight of saving the world by being a bit silly. These mods will help insert a sense of humour into Tamriel’s coldest regions.
Jedi of Skyrim
If you can mod a game that involves swords you can guarantee there’s a Star Wars mod out there for it somewhere. Skyrim is no exception, and lightsabers are fore and centre in the Jedi of Skyrim mod. It’s deeper than just humming blades though, with skill trees for the Jedi classes that grant classic Force abilities like Mind Trick, Grip, and Lightning.
If you can mod a game that involves swords you can guarantee there’s a Star Wars mod out there for it somewhere. Skyrim is no exception, and lightsabers are fore and centre in the Jedi of Skyrim mod. It’s deeper than just humming blades though, with skill trees for the Jedi classes that grant classic Force abilities like Mind Trick, Grip, and Lightning.
Storrm Troopers
If the robes in the Jedi of Skyrim pack don’t shout Star Wars loud enough for you, why not dress up in this Storm Trooper armour? It’s not even plate armour with a Storm Trooper theme – this is a 100% accurate, white-and-black plastic Storm Trooper costume. And it’s not only the classic designs either – the mod packs in Snow Trooper, Death Star Trooper, and Clone Trooper variations too.
If the robes in the Jedi of Skyrim pack don’t shout Star Wars loud enough for you, why not dress up in this Storm Trooper armour? It’s not even plate armour with a Storm Trooper theme – this is a 100% accurate, white-and-black plastic Storm Trooper costume. And it’s not only the classic designs either – the mod packs in Snow Trooper, Death Star Trooper, and Clone Trooper variations too.
Iron Man
If Star Wars is a bit too 1970s for you, inject Skyrim with one of cinema’s biggest phenomenons with this Iron Man armour mod. Containing the classic Mark VI, embodiment of freedom Iron Patriot, and the Stealth suit, the Iron Man mod also provides Pepper Potts as a companion, and a unique piece of Dwemer technology in place of cheerful AI J.A.R.V.I.S. The suit doesn’t fly but it does look pretty flash in hotrod red.
If Star Wars is a bit too 1970s for you, inject Skyrim with one of cinema’s biggest phenomenons with this Iron Man armour mod. Containing the classic Mark VI, embodiment of freedom Iron Patriot, and the Stealth suit, the Iron Man mod also provides Pepper Potts as a companion, and a unique piece of Dwemer technology in place of cheerful AI J.A.R.V.I.S. The suit doesn’t fly but it does look pretty flash in hotrod red.
Bear Musician
The most gallant heroes always have a minstrel in tow to sing of their noble deeds and tremendous victories. Make your minstrel something the townsfolk will never forget with this lute-playing bear.
The most gallant heroes always have a minstrel in tow to sing of their noble deeds and tremendous victories. Make your minstrel something the townsfolk will never forget with this lute-playing bear.
Squeaky Toys
There’s no denying the joy of smacking people around the chops with the big purple… things… in Saints Row. Squeaky Toys brings that same joy to Skyrim without the need to be uncouth. Massive inflatable hammers and bats with just the right squeak pitch on every impact.
There’s no denying the joy of smacking people around the chops with the big purple… things… in Saints Row. Squeaky Toys brings that same joy to Skyrim without the need to be uncouth. Massive inflatable hammers and bats with just the right squeak pitch on every impact.
Call of Trainwiz
Nothing demonstrates the power of the one true Dragonborn like an airstrike. But don’t settle for anything less than Grade-A, high-explosive locomotion munitions. Call the contents of London Euston down upon your foes with this most deadly of shouts.
Nothing demonstrates the power of the one true Dragonborn like an airstrike. But don’t settle for anything less than Grade-A, high-explosive locomotion munitions. Call the contents of London Euston down upon your foes with this most deadly of shouts.
The Minecraft Mod
Skyrim has crafting, and Minecraft is a game all about crafting, so they’re a natural pairing. This is still a mod-in-progress but subscribe to it now and you’ll be granted the classic Diamond Sword and Pickaxe, the Ender Sword, a Diamond Shield, and Diamond Ingots. Naturally, Diamond Ingots are used to forge the weapons at the smithy station, keeping the ‘craft’ in ‘Minecraft’ very much alive in Skyrim. You can also make arrows for your bow in the Minecraft style. On the way are Creepers, Ender Dragons, Skeletons, and craftable armours.
Skyrim has crafting, and Minecraft is a game all about crafting, so they’re a natural pairing. This is still a mod-in-progress but subscribe to it now and you’ll be granted the classic Diamond Sword and Pickaxe, the Ender Sword, a Diamond Shield, and Diamond Ingots. Naturally, Diamond Ingots are used to forge the weapons at the smithy station, keeping the ‘craft’ in ‘Minecraft’ very much alive in Skyrim. You can also make arrows for your bow in the Minecraft style. On the way are Creepers, Ender Dragons, Skeletons, and craftable armours.
Pokémon in Skyrim
Team Rocket has invaded Skyrim! That means it’s time to kiss your mother goodbye and set out on your journey from Whiterun to become a Pokémon master and defeat the nefarious animal-cruelty gang! Catching a wild Pokémon is easy: just beat it to death with your favourite weapon until it’s dead. This will add the beast’s name to the book of Pokémon, which can then be used to summon them in battle. You’ll start your journey with a Pikachu (or, at least, a garishly-coloured rat), but 12 other pocket monsters are hiding out there in the world in need of a slave master. Gotta slay ‘em all!
Team Rocket has invaded Skyrim! That means it’s time to kiss your mother goodbye and set out on your journey from Whiterun to become a Pokémon master and defeat the nefarious animal-cruelty gang! Catching a wild Pokémon is easy: just beat it to death with your favourite weapon until it’s dead. This will add the beast’s name to the book of Pokémon, which can then be used to summon them in battle. You’ll start your journey with a Pikachu (or, at least, a garishly-coloured rat), but 12 other pocket monsters are hiding out there in the world in need of a slave master. Gotta slay ‘em all!
Explosive Chickens
Turn bwark bwark into boom boom with these highly volatile poultry explosives. Simply fire projectiles at them from a safe distance for instant fire, burst eardrums, and chargrilled wings.
Turn bwark bwark into boom boom with these highly volatile poultry explosives. Simply fire projectiles at them from a safe distance for instant fire, burst eardrums, and chargrilled wings.
And that’s all 100 of our favourite Skyrim mods, all guaranteed to make your little section of Tamriel even more fascinating and fun. Who needs Skyrim: Special Edition, eh?
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Dremora
Basic Info
Race
Class
Essential
Respawn
- For other uses, see Dremora.
- 'Summoning an Unbound Dremora is not like other Conjuration spells. It will not simply do your bidding.'
- ―Phinis Gestor[src]
Dremora are a race of Daedra that can be summoned using Conjurationmagic or the Sanguine Rose. They are found mostly during Daedric quests, and the Conjuration Ritual Spell. Their hearts, along with being an ingredient in Alchemy, are a key ingredient in crafting all Daedric Armor and weapon sets.
Dremora encountered in Skyrim are usually hostile.
AppearanceEdit
Dremora are a humanoid, sentient race of Daedra who mainly serve the Daedric PrincesMehrunes Dagon and Hermaeus Mora. They appear as tall human-like creatures with black-and-red skin, black hair, and short, curved horns on their heads. Though they give each other various ranks depending on how strong and powerful they are, Dremora have no concept of names or innate individuality (see Oblivion's Dremora page for more information on Dremora society). Dremora speak their own language as well as Nibenese, although the latter is mainly used as battle cries to taunt mortal opponents. All Dremora in Skyrim are dressed in either Daedric armor or Black Robes, depending on whether they wield conventional weapons or magic, respectively.
SummoningEdit
The spell Summon Unbound Dremora spawns a Dremora where the caster is pointing; however, the Dremora is really unbound and will immediately become hostile and attack, regardless of any attempted interactions.
A random unbound Dremora can also be summoned by using the Atronach Forge and providing it with the proper ingredients.
When summoned with the Sanguine Rose, the Dremora will be considered 'bound' and will fight for the Dragonborn, just like any other conjured Familiar or Atronach. Dremora summoned in this way will not drop anything when killed.
It is possible that the use of the Wabbajack will turn the target into a hostile Dremora.
With Dragonborn installed, one can use powers received from the 'Black Book: Untold Legends' quest to summon either a Dremora Butler or a Dremora Merchant.
Dremora typesEdit
Dremora mages and archers cannot be summoned. The mages wear black robes and are skilled in Destruction magic, especially with fire.
Type | Level | Stamina | Two-Handed | Block | Heavy Armor | Light Armor | ||
---|---|---|---|---|---|---|---|---|
Dremora Lord | 46 | 345 | 50 | 230 | 100 | 84 | 84 | 15 |
Melee | ||||||||
Dremora Churl | 6 | 105 | 50 | 70 | 26 | 22 | 22 | 15 |
Dremora Caitiff | 12 | 171 | 50 | 94 | 39 | 31 | 31 | 15 |
Dremora Kynval | 19 | 248 | 50 | 122 | 55 | 41 | 41 | 15 |
Dremora Kynreeve | 27 | 336 | 50 | 154 | 72 | 53 | 53 | 15 |
Dremora Markynaz | 36 | 435 | 50 | 190 | 91 | 66 | 66 | 15 |
Dremora Valynaz[sic] [Do not change this to Dremora Valkynaz. This misspelled word is how it appears in-game.] | 46 | 545 | 50 | 230 | 100 | 84 | 84 | 15 |
Ranged | ||||||||
Dremora Churl | 6 | 105 | 50 | 70 | 26 | 22 | 19 | 22 |
Dremora Caitiff | 12 | 171 | 50 | 94 | 39 | 31 | 23 | 31 |
Dremora Kynval | 19 | 248 | 50 | 122 | 55 | 41 | 28 | 41 |
Dremora Kynreeve | 27 | 336 | 50 | 154 | 72 | 53 | 34 | 53 |
Dremora Markynaz | 36 | 435 | 50 | 190 | 91 | 66 | 41 | 66 |
Dremora Valkynaz | 46 | 545 | 50 | 230 | 100 | 84 | 51 | 84 |
Mage | ||||||||
Dremora Churl | 6 | 92 | 183 | 50 | 15 | 15 | 15 | 15 |
Dremora Caitiff | 12 | 142 | 223 | 50 | 15 | 15 | 15 | 15 |
Dremora Kynval | 19 | 200 | 270 | 50 | 15 | 15 | 15 | 15 |
Dremora Kynreeve | 27 | 267 | 323 | 50 | 15 | 15 | 15 | 15 |
Dremora Markynaz | 36 | 342 | 383 | 50 | 15 | 15 | 15 | 15 |
Dremora Valkynaz | 46 | 425 | 450 | 50 | 15 | 15 | 15 | 15 |
QuotesEdit
Upon detecting an enemy or when an enemy is sighted:
- 'I smell weakness..'
- 'A challenger is near!'
- 'Another who seeks Death!'
During combat:
- 'You are weak, mortal.'
- 'You'll meet your end, mortal.'
- 'Are you prepared for your death?'
- 'I honor my lord, by destroying you!'
- 'I will feast on your heart!'
- 'You will bleed!'
- 'Oblivion take you!'
- 'Oblivion awaits!'
- 'Now you suffer!'
- 'Fall before me!'
- 'No one escapes!'
Conditional:
- 'You cannot escape me!'(when enemy flees)
- 'Hiding will not save you now!'(upon losing sight of an enemy)
- 'Quiet again..'(upon losing sight of an enemy, when they are no longer detected)
- 'Nothing after all.'(When enemy hides or is no longer detected.)
- 'There you are, weakling!' (upon seeing an enemy who was hidden)
- 'You returned? Foolish mortal!' (upon an enemy returning from being hidden)
When all enemies are dead or defeated:
- 'There could be no other end.'
- 'No match at all.'
When killed:
- 'No! Not by a mortal!'
- 'It cannot end like this!'
TriviaEdit
- The Dremora's Daedric Armor and Daedric Greatsword cannot be looted from their bodies, as it is linked to a plane of Oblivion. Any other 'regular' weapons they are carrying will be replaced with much more powerful weapons as the player levels and may be looted.
- If the Dragonborn assaults a friendly Dremora, (summoned by the Sanguine Rose), and the Dremora turns hostile and begins to attack the Dragonborn, Hold Guards do not rush to the Dragonborn's aid. Instead, they cower and run away from the fight much like a civilian.
- Hitting a friendly Dremora in the presence of guards may be counted as an assault.
- Dremora, when summoned with the Sanguine Rose or Conjure Dremora Lord usually have a Daedric Greatsword of the Inferno.
- Sanguine, in his true form, uses the Dremora character model.
- They cannot be feasted on when in werewolf form.
- Only the Shrine of Mehrunes Dagon has respawning Dremora. They only appear, however, after the completion of Pieces of the Past. They, their weapons, and the enchantments on their weapons, are leveled, meaning their strength will vary based upon the strength of the Dragonborn (i.e., a dremora at level 20 may carry a steel war axe of burning, while a dremora at level 45 may carry a glass war axe of inferno). Those kinds of weapons may be looted, since they are not attached to a plane of Oblivion.
- Summoned Dremora Lords will occasionally pick up staves and use them in combat.
- Most Daedra are often considered to be demonic in nature.
- PC According to Creation Kit, Dremora Race characters are modeled directly on Dunmer character model with jet black color, with the exception of extra horns and face paint as default complication.
- Therefore, despite there being only male Dremora by default, it is possible to create a female Dremora with the help of Creation Kit.
- The voice actor for the Dremora is Wes Johnson, who voiced Fawkes from Fallout 3, the Imperials in Oblivion and Titus Mede II in Skyrim.
- The Dragonborn can have up to two friendly Dremora followers by going to the Atronach Forge, creating an unbound Dremora, killing it and using Dead Thrall on its corpse. With the Twin Souls perk, two Dremora can be under the spell at a time.
BugsEdit
This section contains bugs related to Dremora (Skyrim). Before adding a bug to this list, consider the following:
|
- PS3 If a dremora has been killed with a staff there is a chance that the body might float in the air.
- 360 If a dremora has been killed with Mehrunes' Razor, it may come back to life.
- PC 360 PS3 After completing the quest to learn to conjure an unbound Dremora Lord at the College of Winterhold may result in a free-roaming Dremora Lord who will wander the college grounds, sit, eat/drink, and even defend the college against random encounters, such as an attacking Dragon. He will not be hostile to anyone and other Characters will not be hostile towards him, with the possible exception of Ancano after fighting off another hostile.
- The Dremora will also be invincible and never despawn, making the Summon Unbound Dremora spell ultimately useless unless you have the Twin Soulsperk.
AppearancesEdit
Creatures and Enemies (The Elder Scrolls V: Skyrim) | |
---|---|
Animals | Ants • Bear • Cave Bear • Chicken • Cow • Deer • Dog • Elk • Fox • Goat • Hawk • Horker • Horse Ice Wolf • Mammoth • Mudcrab • Rabbit • Sabre Cat • Salmon • Skeever • Slaughterfish • Snow Bear • Snow Fox • Wolf |
Creatures | Chaurus • Frostbite Spider • Frost Troll • Giant • Hagraven • Ice Wraith • Spriggan • Troll |
Daedra | Dremora • Flame Atronach • Frost Atronach • Storm Atronach |
Undead | Corrupted Shade • Dragon Priest • Draugr • Ghost • Magic Anomaly • Skeleton Subjugated Ghost • Wisp • Wispmother • Vampire |
Animunculi | Dwarven Centurion • Dwarven Sphere • Dwarven Spider |
Dragons | Dragon • Blood Dragon • Frost Dragon • Elder Dragon • Ancient Dragon • Skeletal Dragon |
Discussions about Dremora (Skyrim)
Should Dremora be a playable race?
- I found that the arguments about spells like Command Daedra or Banish Daedra, or summon spells, it's rather stupid. Some Daedra don0003..
- Dremora would be a fun thing to play as. arguments: - sure npc's would be hostile, if they knew.. I mean you met a few dremora disguised..
Shrine of mehrunes dagon
- the dremoras at shrine of mehrunes dagon never respawns
- Make sure you stayed away for over ten in-game days after doing the quest [http://elderscrolls.wikia.com/wiki/Pieces_of_the_Past Pieces of ..
The Daedra Mod
A modification for Skyrim
Version 0.0777
This is my first mod that I'm deciding to release once I have the features put together. For an easier read I've broken down what you need to know:
What does this mod do?
The mod does much more than just adds a new race. It uses Dremora assets as a base but does not replace them. What you have here is a unique, lore-friendly race that comes equipped with several scripted spells, abilities, and superior gameplay for those seeking a more interesting play-through instead of prancing around saving the world. You will be able to travel to your first original plane of oblivion entitled the 'Jaws of Oblivion' -basically purgatory. This is the level where you obtain your familiarity with Oblivion as a character and learn your first set of powers.
What are it's features?
You can customize your own Daedric Prince through a variety of options and summon Daedric minions of varying ranks (Churl, Caitiff, etc.), and varying roles (Mage, Archer, Warrior). Your Daedric Prince will gain power as you wreak havoc across Tamriel. You can Summon a full suit of Daedric Armor (Thats right Summon it) and Open the dormant gates of Oblivion that has been sealed shut in the 3rd Era. I plan to add a feature to enslave NPCs and add them to your very own Plane of Oblivion! You gain these powers through 'Energy Veils' that have been set up in the Oblivion planes. The first few are free, the next few will require diligence. Not a problem for a Daedric Prince!
How long will it take?
There's no time frame I'm setting for this but progress is coming fast, I've gotten pretty good at this stuff and I'm currently making models for the Oblivion Planes and Gates to Oblivion. For now This page will be a placeholder for something that will get much bigger in due time. Enjoy this play-test video if you care:
Test Videos
Older Versions
Skyrim Dremora Race Mod
Spoiler
Current
Ye Olde Update List
Update 1
Spawn-able Oblivion Gates! (Finally) Fixed the new spells, added some more. Working on Planes of Oblivion worldspaces.Worldspace for the first gate generated! (Yay) Figuring out how to add the landscape and texture sets (Boo)Adding Oblivion Architecture, Create-A-Oblivion feature coming soon!Creating Oblivion ThemeDownload Link Up!Progression System In Place!Videos up!Need screenshots!
Update 2
- Finishing touches on oblivion realm. The spells must be gained through the progression system.
- Progression system fixed (Unreleased however)
- Basic Intro spells properly introduced. Will add to the progression system as I expand the oblivion plane.
- Every Update will feature a new Oblivion Plane.
- First Plane finally NavMeshed, LOD'd, scripted, and mapped.
- Just need NPCs, dialogues, and quests and it's all set!
Update 3
- I'm baaacck! Lots of things introduced, Tree LODs, fixed summon spells, leveled spells, Quest Scripts, fixed map.
- Polished Oblivion Realm.
- Ready to start next Oblivion Realm.
- Will probably begin modeling.
Edited by Govilku, 17 November 2016 - 09:38 PM.
Dremora Valkynaz
Level
Class
Health
Magicka
Stamina
Loot
Soul Size
Respawn
Base ID
- For other uses, see Dremora Valkynaz.
Dremora Valkynaz, erroneously referred to as the Dremora Valynaz on occasion in-game, are a powerful form of Dremora. They wield a high-damage enchanted two-handedweapon. They are the highest level Dremora encountered in The Elder Scrolls V: Skyrim. They appear one step higher than Dremora Markynaz.
LocationsEdit
The Dragonborn may summon a random Dremora (possibly a Valkynaz) at the Atronach Forge using:
- Leg of Goat/Horker Meat/Dog Meat
Skyrim Daedra Race Mod Guide
Since Dremora Valkynaz are leveled creatures, they may appear outside the Shrine of Mehrunes Dagon. At the end of the quest 'Pieces of the Past,' Mehrunes Dagon will summon two Dremora outside to attack the Dragonborn, regardless of their choice in killing Silus Vesuius. There will also be two inside the Shrine. (Note that the Dremora respawn in one week game time, and are a great source of Daedra Hearts.)
Conjured DremoraEdit
They can also be summoned by the Dragonborn using the Expert-level Conjuration spell, Conjure Dremora Lord. This spell can be bought from Phinis Gestor at the College of Winterhold for 1900 once the Dragonborn reaches 70 Conjuration.
A Dremora Valkynaz is also summoned by using the Sanguine Rose, or randomly with the Wabbajack.
TriviaEdit
- If a Dremora is resurrected as a Dead Thrall, they retain their regular speaking voice, unlike other undead who simply groan and mumble.
- The Valkyn (-az roughly means 'member of') is Mehrunes Dagon's personal guard.
AppearancesEdit
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- Nah, I dont really considered the Dremora a race on my opinion.Loading editor
- It would be fun but there would be certain problems, particularly with social interaction (who would sell a weapon to a Daedra? What temple would be prepared to heal them?)Mind you, that might make an interesting challenge in itself - a character who is innately stronger and tougher than any other race, but can only use whatever they can find or take by force. There might be another issue though, what happens when you run into a Master Conjurer who can cast Banish Daedra? What if he somehow learns your name, runs away and starts summoning you whenever he feels like it?Also, presumably Dremora are immune to mortal diseases, which means that any werewolf or vampire-based questlines would be unavailable.Loading editor
- Maybe it could be a dremora who escaped from oblivion? Maybe you could be the first dremora who is friendly with the natives of mundus? What if Dagon freed you from subservience?Only prob would be implementing female dremoraLoading editor
- Are there female Dremora? I assume that Daedra don't reproduce sexually (though I may be wrong), but instead are dreamed up by Dagon or some such thing. Maybe it's just a question of how they choose to manifest themselves?Loading editor
- playing a dremora would be pretty cool but hes also kind of opLoading editor
- There could be ways of balancing it though. Maybe Dremora's health, magicka and stamina don't regenerate (because of being cut off from their home dimension), so you would have to use some kind of shrine, potion, eat a soulgem or something?Alternatively, give them faster natural healing but potions and Restoration spells don't affect them.Loading editor
- Female Dremora shouldn't be a problem really, you see Daedra don't have genders.. They just depict themselves as either male(Dagon, Sheogorath, Molag.) or Female(Azura, Nocturnal, Vaermina.)A Dremora however is Immortal, upon death they are sent back to oblivion. you wouldn't need to reload a save.. just return to Nirn.Loading editor
- Absolutely not. It wouldn't add much to the game, and it would be like wanting Dov to be a playable race.Loading editor
- Now, it would be a different story if they added the other Khajiit and Argonian breeds..Loading editor
- I can think of quite a few other races that I'd prefer to see implemented. Off the top of my head, the Akaviri races and also Nymphs, who were in Daggerfall but seem to have been forgotten since (the ultimate for a manipulative, illusion-based character).Also, it has in the past been mentioned that the Khajiit are actually composed of several related sub-species (Senche-Raht, Cathay-Raht and others), it might be interesting to explore this?It would be cool to have a system that would calculate your stats based on the races of both your parents (Racial Phylogeny states that maternal characteristics dominate but traits from the father may also appear). Argojiit, anyone?Loading editor
- Somebody Stole My Sweetroll wrote:
I can think of quite a few other races that I'd prefer to see implemented. Off the top of my head, the Akaviri races and also Nymphs, who were in Daggerfall but seem to have been forgotten since (the ultimate for a manipulative, illusion-based character).Also, it has in the past been mentioned that the Khajiit are actually composed of several related sub-species (Senche-Raht, Cathay-Raht and others), it might be interesting to explore this?It would be cool to have a system that would calculate your stats based on the races of both your parents (Racial Phylogeny states that maternal characteristics dominate but traits from the father may also appear). Argojiit, anyone?Actually I think that I heard somewhere that you keep the race of your mother in TES but interesting prospect I wouldnt mind a Norc (Nord/Orc).Loading editor - Somebody Stole My Sweetroll wrote:
also Nymphs, who were in Daggerfall but seem to have been forgotten since (the ultimate for a manipulative, illusion-based character).Yeah, the Nymphs I remember them form the Daggerfall days. Where in the world did they go? Seeing as they were in high rock I guess they might reappear in TESO tho. (Just because I mentioned it doesn't mean you have to start another argument.. let it go.)Nymph as a playable race might've been cool tho.Loading editor - (They might've dissapeared 'cause of the Dragon Break/Warp in the West.)Loading editor
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- That's like asking why they had the Warp in the West. I honestly couldn't tell you.Loading editor
- They had the warp so that they wouldn't need to decide whihc ending.. why not have all?Loading editor
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- They aren't a race, they're daedra. A better term would be character.Loading editor
- theyre all controlled by mehrunes dagon and stuff. They have behaviors but all that are created unloyal to him or whichever they serve are probably killed. They are kinda like orcs in lord of the ringsLoading editor
- Mania Resident wrote:
They aren't a race, they're daedra. A better term would be character.Yes but I was able to kill them, there considered to be Lesser Daedra.Loading editor - Spyrocks wrote:
Argojiit..Seems unrealistic to me.I'm not sure that's a big problem, in a world of magic, dragons and meddling gods..But that particular example isn't necessarily a serious suggestion.Loading editor - Its like killing all the devines,making Elder Scrolls, Elder Ball Z.Loading editor
- Um, what? You've lost me..how did we get from cross-breeding to deicide?Loading editor
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- That depends on the logic by which you judge it. By real-world logic, just about everything in the Elder Scrolls could be considered crazy. But we are discussing a world where (to name but a single example), contracting a disease somehow gives you the magical ability to drain people's life force at a distance. There is no sensible standard by which that can be considered 'realistic' - but the point is that it's a fantasy world, so real-world logic doesn't have to apply.Loading editor
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- It wouldn't be any fun to play as because everyone would be hostile.Loading editor
- Somebody Stole My Sweetroll wrote:
That depends on the logic by which you judge it. By real-world logic, just about everything in the Elder Scrolls could be considered crazy. But we are discussing a world where (to name but a single example), contracting a disease somehow gives you the magical ability to drain people's life force at a distance. There is no sensible standard by which that can be considered 'realistic' - but the point is that it's a fantasy world, so real-world logic doesn't have to apply.
*Gods palm on my face*Loading editor - There's one thing in TES that seems realistic, if you stab someone enough they eventually die.Loading editor
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- yea but mules can't interbreed successfully. They are different species, similair to argonians, khajiit, and men/mer all being different species (Bretons are part elven from way back in their bloodline, showing that a half elf can breed with other men/mer making them the same race)Loading editor
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- Orc named sue wrote:
yea but mules can't interbreed successfully. They are different species, similair to argonians, khajiit, and men/mer all being different species (Bretons are part elven from way back in their bloodline, showing that a half elf can breed with other men/mer making them the same race)The combination of genes is like making potions.Loading editor - Great, let's argue genetics on a thread about Dremora.Loading editor
- That's easy:Bretons, Imperials, Nords, Redguards = humanAltmer, Bosmer, Dunmer, Orsimer = elvenArgonian, Khajiit = beastialAedra, Deadra, Dremora = beyond DNANow, let's back on topic, shall we?Loading editor
- Okay okay Goldflame33 I understand, lets get back to topic.Loading editor
- 789Snowbird987 wrote:
That's easy:Bretons, Imperials, Nords, Redguards = humanAltmer, Bosmer, Dunmer, Orsimer = elvenArgonian, Khajiit = beastialAedra, Deadra, Dremora = beyond DNANow, let's back on topic, shall we?To a person who studies evolutionary biology and how chromosomes work:Bretons, Imperials, Nords, Redguards, Altmer, Bosmer, Dunmer, Orsimer = many 'races' of the same species (they all can interbreed successfully to create fertile offspring) in the primate orderArgonian = Order ReptiliaKhajit = Order CarnivoraMules are sterile because horse and donkey chromosomes cannot pair up properly as they are too different. In our case, Elven and Human chromosomes CAN pair up perfectly, so they have to be 100% similar (If 99% if good enough, humans should be able to mate with chimps). If your DNA is the same, you are the same species (it is just different gene expression that creates the races). Thats why, beastfolk cannot breed with man and mer, neither can they breed with each other.Dremora and other Daedra are beyond DNA, which is quite true. They are meant to be Demons and elementalsBack to the topic, Dremora can be a playable race (there was on female dremora in oblivion) if you really want it. They might just be more skilled in various skills than mortals, just that nobody likes them. Also, you cannot have a Dremora Dovahkiin.Loading editor - It wouldn't be bad as a mod but it shouldn't be implemented into the main game, even as an addon.Loading editor
- The dremoras must have some form of self control from whichever Daedric Prince they serve since when you summon one they're bound to service to you or even enough to go aggainst say Mehrunes Dagon in the case of the sigil stone for the master conjuration quest for the college of winterhold. As a playable race I can't see them being added into TES VI unless the do something like Dragon Age where each race gets its own start story. For the dremora it could be some summoning gone wrong where it cuts your tie to the daedra. Personally I'd rather be a snowelf or a dwarf. In the case of interbreeding Pelagius the mad was imperial/altmer and was able to bree with Katariah to make a little imperial/altemer/dunmer baby,plus Barenziah was impregnated by Tiber Septim but magically aborted.Loading editor
- If Dremora was a playable race, I forsee the following skills:50% resist to fire and disease, intimidation checks more successful+10 heavy armor+5 destrution+5 two handed+5 one handed (dremora mages use 1 hand for CQC)+5 alteration (dremora mages use mage armor)+5 speech (intimidation, damnit)Daily power: Oblivion rebirth. If you are to take fatal damage, oblivion rebirth triggers and makes you regain 150 HP. Passive, cannot trigger manuallyI might be wrong about the alteration, though, although I have no good idea what to write thereLoading editor
- 202.156.8.15 wrote:789Snowbird987 wrote:To a person who studies evolutionary biology and how chromosomes work:
That's easy:Bretons, Imperials, Nords, Redguards = humanAltmer, Bosmer, Dunmer, Orsimer = elvenArgonian, Khajiit = beastialAedra, Deadra, Dremora = beyond DNANow, let's back on topic, shall we?Bretons, Imperials, Nords, Redguards, Altmer, Bosmer, Dunmer, Orsimer = many 'races' of the same species (they all can interbreed successfully to create fertile offspring) in the primate orderArgonian = Order ReptiliaKhajit = Order CarnivoraMules are sterile because horse and donkey chromosomes cannot pair up properly as they are too different. In our case, Elven and Human chromosomes CAN pair up perfectly, so they have to be 100% similar (If 99% if good enough, humans should be able to mate with chimps). If your DNA is the same, you are the same species (it is just different gene expression that creates the races). Thats why, beastfolk cannot breed with man and mer, neither can they breed with each other.Dremora and other Daedra are beyond DNA, which is quite true. They are meant to be Demons and elementalsBack to the topic, Dremora can be a playable race (there was on female dremora in oblivion) if you really want it. They might just be more skilled in various skills than mortals, just that nobody likes them. Also, you cannot have a Dremora Dovahkiin.
Let me get this straight:You studied for years (or months) on something that people think is a joke, since no one actually cares, only so you could come all the way out here and write about the DNA of what is--by all definitions--a group of pixels?You, my good sir, are an insult to the human race.Loading editor - Is Dagon the creator of Dremora, or is he a dremora before he become a Daedric Lord..?Loading editor
- Dremora existed before Dagon was made by Alduin.Anyway, Khajiit and Argonian are apparently fertile with other races, according to Racial Phylogeny .Well, Argonians might not be due to different ancestry, but Khajiit have had reported children with other races. Nobody knows Khajiit ancestry. It is unclear what race they descend from.Loading editor
- i forgot where i read this but i've ever heard a source claiming that Khajits are Elves that was blessed by Azura to be the best race....Loading editor
- Nobody knows if it is true or not, but believe what you want for now.Loading editor
- nobody knows if anything that was said in the Books / Imperial Library is true or not my friend,except if it have been shown to us directly in game..so while we wait for that day it's best to put faith in any known infos :)Loading editor
- Half the shit in Imperial Library has been confirmed by Bethesda.Loading editor
- Man of steak wrote:
Half the shit in Imperial Library has been confirmed by Bethesda.The shits in Imperial Library are mixin up my head... manperhaps Bethesda confirmed them cuz their head are also mixin up like mine cuz they're also confused with all the Riddling words LOLLoading editor - As far as pros and cons would go..+ more athletic than all mortal races, possibly tied with Orsimer in peak physical shape+ immunity to fire damage+ natural affinity for Destruction magic and all bladed weapons+ a favourite of Deadric worshippers+ respected by Dunmer+/- terrifying presence- weakness to frost- seen as monsters- living reminders of the Oblivion Crisis- hated by Vigilants of Stendarr, City Guards, priests and all who don't worship the Deadra- very low chances of being hired by nobles, thus reduced chances of earning titlesIf I missed anything, feel free to add to the list.Loading editor
- 789Snowbird987 wrote:202.156.8.15 wrote:789Snowbird987 wrote:To a person who studies evolutionary biology and how chromosomes work:
That's easy:Bretons, Imperials, Nords, Redguards = humanAltmer, Bosmer, Dunmer, Orsimer = elvenArgonian, Khajiit = beastialAedra, Deadra, Dremora = beyond DNANow, let's back on topic, shall we?Bretons, Imperials, Nords, Redguards, Altmer, Bosmer, Dunmer, Orsimer = many 'races' of the same species (they all can interbreed successfully to create fertile offspring) in the primate orderArgonian = Order ReptiliaKhajit = Order CarnivoraMules are sterile because horse and donkey chromosomes cannot pair up properly as they are too different. In our case, Elven and Human chromosomes CAN pair up perfectly, so they have to be 100% similar (If 99% if good enough, humans should be able to mate with chimps). If your DNA is the same, you are the same species (it is just different gene expression that creates the races). Thats why, beastfolk cannot breed with man and mer, neither can they breed with each other.Dremora and other Daedra are beyond DNA, which is quite true. They are meant to be Demons and elementalsBack to the topic, Dremora can be a playable race (there was on female dremora in oblivion) if you really want it. They might just be more skilled in various skills than mortals, just that nobody likes them. Also, you cannot have a Dremora Dovahkiin.
Let me get this straight:You studied for years (or months) on something that people think is a joke, since no one actually cares, only so you could come all the way out here and write about the DNA of what is--by all definitions--a group of pixels?You, my good sir, are an insult to the human race.Quit being another Lord Hadron, this is childish. Anyway, it WAS meant as a joke (just that you, being another Hadron..) seeing how everyone wants to speculate. I did not study this for months, its just wikipedia. So quit the vitriol throwings that remind people of Hadtroll OK?Loading editor - 789Snowbird987 wrote:
As far as pros and cons would go..+ more athletic than all mortal races, possibly tied with Orsimer in peak physical shape+ immunity to fire damage+ natural affinity for Destruction magic and all bladed weapons+ a favourite of Deadric worshippers+ respected by Dunmer+/- terrifying presence- weakness to frost- seen as monsters- living reminders of the Oblivion Crisis- hated by Vigilants of Stendarr, City Guards, priests and all who don't worship the Deadra- very low chances of being hired by nobles, thus reduced chances of earning titlesIf I missed anything, feel free to add to the list.+ extra stamina and magicka(they never seem to run out of either of them)i dont think they are immune to fireshould they get a bonus for wearing a full set of daedric armor and using daedric weapons?Please follow these steps:a. Type troubleshooting in the search box on taskbar.b. Dell xps touchpad not working. Hello Gordan,Thank you for posting your question on Microsoft community.I appreciate you for providing details about the issue and your efforts towards resolving it.This issue may occur due to incorrect touchpad settings or corrupt touchpad drivers.I would suggest you to run hardware and devices troubleshooterand check.and i think there should be a dremora skill treewill anyone even sell stuff to them?and as Somebody Stole My Sweetroll said should they have to use a shrine, eat a soul gem or something like that to regenerate health magicka and stamina cause it makes perfect sense, them being cut off from their home dimension+they are immune to diseases(includes vampirism and lycanthropy)They should be seen doing a heroic deed to gain peoples trust and to be viewed as something other than a mindless monsteralso i never quite got how people could tell your race even if you ar completely covered in armor. Khajiit and argonians have tails so thats well and good but how do they differentiate beteen a nord and a dark elf if both are covered in armor? Dremora shouldnt be able to be identified if wearing a full set of armor until they speak cause they sound completely different compared to other races. it would prevent open hostility.Loading editor - I figured height would give it away your race that and your voice would be different along with mannerisms. Nords have the heavy dutch like sound to them. Altmer have a pompous attitude to their voice and are obviously taller than all the other races.Imperials have a certain sound to them that puts them out among the rest. Orcs have that gruffness to them. Bosmer are tiny. Dunmer have a raspy voice and their mannerism would give it away like with sera at the end of sentences unless theyre from Solsthiem then their voice is a bit british sounding. The Dremora is pretty tall so it could be mistaken for a Altmer but unless theyre the strong silent type where everyone can understand them without speaking then I can't see them doing business. Plus with the Oblivion crisis I can't see them being accepted by the people of tamriel anytime soon.Loading editor
- Muttonofgod wrote:
+ extra stamina and magicka(they never seem to run out of either of them)i dont think they are immune to fireshould they get a bonus for wearing a full set of daedric armor and using daedric weapons?and i think there should be a dremora skill treewill anyone even sell stuff to them?and as Somebody Stole My Sweetroll said should they have to use a shrine, eat a soul gem or something like that to regenerate health magicka and stamina cause it makes perfect sense, them being cut off from their home dimension+they are immune to diseases(includes vampirism and lycanthropy)They should be seen doing a heroic deed to gain peoples trust and to be viewed as something other than a mindless monsteralso i never quite got how people could tell your race even if you ar completely covered in armor. Khajiit and argonians have tails so thats well and good but how do they differentiate beteen a nord and a dark elf if both are covered in armor? Dremora shouldnt be able to be identified if wearing a full set of armor until they speak cause they sound completely different compared to other races. it would prevent open hostility.
Good points. They shouldn't be overpowered, though, so let's put it this way:+ boost to stamina and magicka (+50)+ resistance to diseases (75%)+ wearing Deadric Armour does not hinder movement speed+ bonus to attack speed when using Deadric weapons- attracts hostility naturally (X50Drake's suggestion)Though, as far as guards recognizing your race and gender when clad in armour goes, that's just game mechanics.Loading editor - Agreed with Snowbird any one OP race would be no fun. Wonder what rank they would have been before being loosed from oblivion since theres different ranks to them. Would be intersting to see a female dremora only get the one from Oblivion. Also how would you do a daedric prince quest or even choosing your sign could you maybe choose which lord you would serve? Maybe serving one of the 'good' daedra could get you less hated on from other races. Also the people of Morrowind don't seem to hate the daedra as they went back to the ways of the anticipations praying to mephala boethiah and azura. So maybe you could be seen as friendly to them? I can't see them coming to be as a race anytime soon though they may forever stay as a mod for the pc players which sucks for console usersLoading editor
- Here's another argument in favour of making Dremora playable:Velehk Sain.Remember him? The pirate trapped underneath the College of Winterhold? Go read 'Pirate King of the Abecean'.We could be a Dremora Lord trapped on Nirn who chose to explore Tamriel and study mortals. Their morals, their goals in life, their culture, etc. Maybe s/he ends up being a hero and helps defeat the Aldmeri Dominion or something.Loading editor
- 789Snowbird987 wrote:
Here's another argument in favour of making Dremora playable:Velehk Sain.Remember him? The pirate trapped underneath the College of Winterhold? Go read 'Pirate King of the Abecean'.We could be a Dremora Lord trapped on Mundus who chose to explore Tamriel and study mortals. They morals, their goals in life, their culture, etc. Maybe s/he ends up being a hero and helps defeat the Aldmeri Dominion or something.Thats a good idea. But i think you should be a different rank of dremora which isnt encountered anywhere else otherwise you can rank up in conjuration and conjure 2 more of yourself which doesnt make much sense.Maybe you should be like one of Dagons personal guards or servants and you did something wrong which got you kicked out of palace duty and oblivion.Loading editor - For all of these ideas though they would have to have a unique start for each character race in TES VI. Else all these wouldnt make much sense thinking back to Morrowind and Oblivion with jiub on the boat asking 'who are you' or being in the dungeons for Oblivion, even the headsman's axe for skyrim it just seems a bit strange a dremora being there. Can Just imagine Hadvar now telling me theyll send my ashes back to oblivion. So unless they go that route it seems unplausible and if any race gets to be chosen I see it being the snow elves or the dwemer. Dremora would just have alot of difficulties especially with things like summoning their own kind like Muttonofgod mentionedLoading editor
- So, I think we all agree that a Dremora (Lord, anyway) should have the following racial bonuses:- resistance to fire (50%)- bonus to stamina (50)Skill bonuses:+10 Heavy Armour (25)+5 Two-Handed (20)+5 One-Handed (20)+5 Destruction (20)+5 Block (20)+5 Enchanting (20)Keep in mind that it should not be overpowered. If you wish to modify this list, feel free to do so.Loading editor
- Over Powered statsPowers100% resistance to diseases and poisonWater breathing plus 50% resistance to all magicIncrease skills 5 times as fast (Can be stacked with Guardian Stones)hypnotic Suggestion. Be able to bend anything to your will and make them do anything your say.SkillsPlus 10 in Heavy armor (If wearing Daedric Armor armor rating is doubled or quadrupled if wearing Daedric artifacts)Plus 10 in One handed and two handed (If using Daedric Weapons attack damage is doubled and if using a Daedric artifact damage is quadrupled)Plus 10 in Enchanting (If using Azura's Star enchantments are 4 times as strong and can have 4 enchantments on weapons or armor)Loading editor
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- I don't think so:Dremora are monsters (OH YOU FILTHY RACIST)Who would trust in a Dremora/Daedra? Who would want help from them?? They would be treated as Khajiit, at least, if they would't be attacked in sight..Loading editor
- 201.6.141.197 wrote:Who would trust in a Dremora/Daedra? Who would want help from them??A bunch of daedra worshipping mother****ers.Loading editor
- They might if your Daedra is affliated with a certain Daedric Lord. I doubt a Molag Bal worshipper would help a Lesser Daedra affliated with BoeithiaLoading editor
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- Even if you were a unbound Daedra I doubt anyone in their right mind would help you.Loading editor
- as i said before, if u were seen doing a heroic deed like killing a dragon, people would accept youonly in that area though..Loading editor
- I suppose that could happen but it wouldn't last forever thoughLoading editor
- but that adds a new level to the game and makes a lot more interestingLoading editor
- I don't think so, however a Dremora follower would be interesting.Loading editor
- Imaging what Hadvar would say if you could play as lesser Daedra in SkyrimLoading editor
- 789Snowbird987 wrote:202.156.8.15 wrote:789Snowbird987 wrote:To a person who studies evolutionary biology and how chromosomes work:
That's easy:Bretons, Imperials, Nords, Redguards = humanAltmer, Bosmer, Dunmer, Orsimer = elvenArgonian, Khajiit = beastialAedra, Deadra, Dremora = beyond DNANow, let's back on topic, shall we?Bretons, Imperials, Nords, Redguards, Altmer, Bosmer, Dunmer, Orsimer = many 'races' of the same species (they all can interbreed successfully to create fertile offspring) in the primate orderArgonian = Order ReptiliaKhajit = Order CarnivoraMules are sterile because horse and donkey chromosomes cannot pair up properly as they are too different. In our case, Elven and Human chromosomes CAN pair up perfectly, so they have to be 100% similar (If 99% if good enough, humans should be able to mate with chimps). If your DNA is the same, you are the same species (it is just different gene expression that creates the races). Thats why, beastfolk cannot breed with man and mer, neither can they breed with each other.Dremora and other Daedra are beyond DNA, which is quite true. They are meant to be Demons and elementalsBack to the topic, Dremora can be a playable race (there was on female dremora in oblivion) if you really want it. They might just be more skilled in various skills than mortals, just that nobody likes them. Also, you cannot have a Dremora Dovahkiin.
Let me get this straight:You studied for years (or months) on something that people think is a joke, since no one actually cares, only so you could come all the way out here and write about the DNA of what is--by all definitions--a group of pixels?You, my good sir, are an insult to the human race.@789: doesn't take one to study, you just only need to know about a few emperors and such, they have a half vampire and orc in oblivion, also the fact some emperors were half men/mer. But yeah, all i will comment on this.Loading editor - I'll.. just pretend to have understood your comment and, erh.. smile and nod, okay?Loading editor
- I think they should. Instead of the usual prison start they could have an oblivion start when you escape, or something.Loading editor
- and you could have a house in oblivion. And instead of death, you get sent back to oblivion and then you go back to where you died. Its just a suggestion.Loading editor
- I take it that there are multiple houses in Oblivion and the higher rank you are the better house you have. I don't mean level I mean rank. Foot soliders have one room houses and generals have multilevel Daedric housesLoading editor
- Muttonofgod wrote:
playing a dremora would be pretty cool but hes also kind of opSo is the dragonbornLoading editor - 789Snowbird987 wrote:
So, I think we all agree that a Dremora (Lord, anyway) should have the following racial bonuses:- resistance to fire (50%)- bonus to stamina (50)Skill bonuses:+10 Heavy Armour (25)+5 Two-Handed (20)+5 One-Handed (20)+5 Destruction (20)+5 Block (20)+5 Enchanting (20)Keep in mind that it should not be overpowered. If you wish to modify this list, feel free to do so.I think that blocking should be replaced by +5 smithing, because dremora have daedric armour, and thats hard to make.Loading editor - would be hard to make if you were a smith in tamriel. Cause dont you have to make it in certain conditions?(this is lore wise)Loading editor
- HeheMASTER wrote:
would be hard to make if you were a smith in tamriel. Cause dont you have to make it in certain conditions?(this is lore wise)No, most books just say you need ebony and a daedra heart, then you smith it like normal ebony until some moment, then you chuck in the heart.Loading editor - i think in game there is a book that says that you have to make it on a particular day or something. It was the book where the guy explains how to make armour and has really bad spelling.Loading editor
- I cant remember the name, i could have been a skill book, but i can't rememberLoading editor
- The book is called heavy armour forging. And it says stuff about how it should be made at night, under a new or full moon but ideally a red harvest moon., but never an eclipse, and that a daedra heart must be thrown in at the right moment.Loading editor
- I like the idea but I hope if it is implemented in TES 6 Bethesda don't make the same mistake as last time. As I recall Demora were outfitted with Iron weapon. I thought they were supposed to be demons.Loading editor
- 202.156.8.15 wrote:Yeeeeeees!On actual topic, no - Dremora are meant to be the depths of Oblivion, how could they have been in the Nirn for so long without have being killed? Like the Hero of Kvatch being a dremora would break the story. If each story is foretold in an elder scroll, I doubt there'd be another based on Oblivion.Loading editor
- HeheMASTER wrote:
The book is called heavy armour forging. And it says stuff about how it should be made at night, under a new or full moon but ideally a red harvest moon., but never an eclipse, and that a daedra heart must be thrown in at the right moment.Books cannot be taken at completely face value - the writer even admits that he only heard tales of how its made, he could be mistaken.Loading editor - Alduin1996 wrote:
I take it that there are multiple houses in Oblivion and the higher rank you are the better house you have. I don't mean level I mean rank. Foot soliders have one room houses and generals have multilevel Daedric housesYeah probably those ranks likeThat weak mage in the shrine of Mehrunes dagon.CaitiffKynvalKynreeveMarkynazValkynaz(This list goes from lowest rank to highest.)Loading editor - there could be an awesome feature where you can convince daedra worshippers to pray at shrines for you to regenerate your health or something.Loading editor
- Muttonofgod wrote:789Snowbird987 wrote:Thats a good idea. But i think you should be a different rank of dremora which isnt encountered anywhere else otherwise you can rank up in conjuration and conjure 2 more of yourself which doesnt make much sense.
Here's another argument in favour of making Dremora playable:Velehk Sain.Remember him? The pirate trapped underneath the College of Winterhold? Go read 'Pirate King of the Abecean'.We could be a Dremora Lord trapped on Mundus who chose to explore Tamriel and study mortals. They morals, their goals in life, their culture, etc. Maybe s/he ends up being a hero and helps defeat the Aldmeri Dominion or something.Maybe you should be like one of Dagons personal guards or servants and you did something wrong which got you kicked out of palace duty and oblivion.or even better be a completely new being as such like a aedra/deadra hybrid or maybe a new deadric prince but the other princes took your powers and banished you in the form of a mortal and have the ability to change into your deadric/ aedric/deadric form for a short time giving you 25% increased damage 30% resistence to magic and 50 extra armor points and maybe even new spells (like with vampire lord) and maybe a perk tree , feel free to comment ^_^Loading editor - CzechMate wrote:202.156.8.15 wrote:Yeeeeeees!On actual topic, no - Dremora are meant to be the depths of Oblivion, how could they have been in the Nirn for so long without have being killed? Like the Hero of Kvatch being a dremora would break the story. If each story is foretold in an elder scroll, I doubt there'd be another based on Oblivion.thats not entirely true because in the shivering isles DLC of oblivion when completed the hero of kvatch becomes sheogorath so he/she is a deadric prince :PLoading editor
- bloodshield had almost the same train of thought as me but not quite. I think that no, it shouldnt be a starting race for the game, but rather implemented in a dlc, and added as a transformation power like the vamp lord or werewolf. I like the idea of adding around three quests to each daedric prince, and at the end, based on which daedra you chose, gives you dremora blood with whatever is the main power trait of the specific daedra. The quest line for each daedric prince would start at each appropriate shrine (unless of course you want hircine which would be difficult). I would think at the end, you can make a choice: become perminantly dremora, or add a power that lets you turn into one. In particular, I liked the way that vamp lords transform over werewolves, because it has no set time period, and unlimited transformations. I would think that being a dremora would still give access to inventory as dremora are sentient and do use weapons and armor. I also like the idea of a totally separate skill tree only accessable by dremora race (still keeping advantages from human skill tree although not directly accessable while transformed). Although I feel that shouts would be inaccessable while a dremora. I would think that if daedric worshippers are come across (like those at boethiahs shrine) they would immediately assist the dragonborn in time of need while transformed. Comment and rate, didn't feel like putting all the stats in :PLoading editor
- but think of it this way if its a DLC then you get to choose your dremora but doesnt tht also kinda mess with the whole idea like vampires and werewolves are easy cause they are a deadric disease but it wouldnt work the same way to become a dremora cause youd either be full or not at all and if you did this late in the game youd have your character set one way but need to change the way you play to suit dremora weaknesses and strengths like how dremora are weak to shock but the DLC idea could work if you implemented tht the character was always a deadra/deadric prince but had memories sealed and unlock powers as they are unsealed otherwise wouldnt tht conflict with the choosing a race at the start of the game if your just gunna change (a whole bunch of ideas tht need refining im just putting them down not as 1 but seprate) it later to dremora cause a breton dremora kinda op weakness to shock gone resistence to magic up more deadra and breton both good with magic op fire destruction spells and deadra can own everything but really powerful enemies as an A.I but a deadra mortal PLAYER kinda unbeatableLoading editor
- Not a lot of yes now is there due to how the Logic in the Elder Scrolls work. But I can see Bethesda making a Half-Blooded Dremora character, I mean it can be done if they play their cards right. I think I can think of how the Half-Blood would work but it'll be the human quality that makes the character unsummonable.Loading editor
- Guys, its the creator of the thread here. One question: Why TF did this get on genetics? But the half breed dremora idea is really good.Loading editor
- Xenohunter1229 wrote:
Guys, its the creator of the thread here. One question: Why TF did this get on genetics? But the half breed dremora idea is really good.I was partially joking about that but if there is a Half Breed Dremora.. bethesda better come up with some damn lore for it.Loading editor - Xachz1999 wrote:Xenohunter1229 wrote:I was partially joking about that but if there is a Half Breed Dremora.. bethesda better come up with some damn lore for it.
Guys, its the creator of the thread here. One question: Why TF did this get on genetics? But the half breed dremora idea is really good.true there but totally worth it xDLoading editor - Simply creating a Dremora would not make sense. You need to create a story behind it.Loading editor
- 789Snowbird987 wrote:
So, I think we all agree that a Dremora (Lord, anyway) should have the following racial bonuses:- resistance to fire (50%)- bonus to stamina (50)Skill bonuses:+10 Heavy Armour (25)+5 Two-Handed (20)+5 One-Handed (20)+5 Destruction (20)+5 Block (20)+5 Enchanting (20)Keep in mind that it should not be overpowered. If you wish to modify this list, feel free to do so.I'm actually creating that race:Block +5One-Handed +5Enchanting +5Heavy-Armor +10Smithing +10Conjuration +5Two-Handed +10Your Daedric blood gives you immunity to diseases and poisons. 15% resistance to Magic, and 50% resistance to Fire.Fire Heart: 25% Weakness to Ice.Daedric Wrath: Summons a Fire Cloak that does 20 points of damage per second for 5 minutes. Ignore resistance.Loading editor - For me, the best race that could be implemented as a playable one is Maormer.Loading editor
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- XDEnd00 wrote:For me, the best race that could be implemented as a playable one is Maormer.That would be cool if Zenimax added the Maormer(Sea Elves/Tropical Elves as a playable independent race that can join any alliance like how the Imperials can. I think there are Maormer already in ESO, but they are NPCs and are unplayable.Loading editor
- MAYBE The Dramora would be unable to use Conjuration at all.Loading editor
- That's silly, If someone wants to play a Dremora character that ends up with the power to summon other Daedra, they're entitled to it via own skills in magic & we're the player. Plus, Daedra summoning other Daedra happened by Xivalai's & other daedra in Oblivion, so it's totally Canonical.I'm for the race having a story attached to it, and even changing up the experience a bit, but we shouldn't advocate disempowering the player to do it. I know Morrowind did it with the Vampire Storylines, but even that was bit narrowminded. So yeah, I think Dremora should be a playable race, and so should many other races as well.By Oblivion, I wouldn't even mind if they made Elder Scrolls: Akavir, a spin-off game where ye had to play only one of the Akavir Races! (with other races on expansion, or unlocked)Loading editor
- Spyrocks wrote:Mania Resident wrote:Yes but I was able to kill them, there considered to be Lesser Daedra.
They aren't a race, they're daedra. A better term would be character.You dont kill them you just destory their projections on mundus. Once they refrom their projections they can return to mundus.Loading editor - instead of a race there could be a faction your character dies and one of the daedra resurrects you a dremora or a transformation power like werewolf or vampire lordLoading editor
- 69.35.179.242 wrote:
instead of a race there could be a faction your character dies and one of the daedra resurrects you a dremora or a transformation power like werewolf or vampire lordI would prefer that it has some consequence that can end in a permanent punishment, but it does seem like something that would need to be fleshed out as well.Loading editor - Nah, dremora (dremoras?) wouldn't be a good PC race.For one, they're pretty much all servants of a daedric prince (most popularly Mehrunes, though I believe Peryite and at least one other prince uses them commonly too) so it's not as if a dremora player can be worshipping Akatosh or Talos or whatever.For another, it'd take some serious magical power to keep a daedra on Nirn for any kind of extended period. Most summoning spells last at most a couple of minutes before ending, sending the daedra flying back to Oblivion. Anything powerful enough to keep one on Nirn would probably have other constraints as well.Finally.. It just wouldn't feel like something daedric if people could play as a dremora. In my opinion Daedra (and to a lesser extent, the Aedra) are essentially like the Great Old Ones or daemons in Warhammer. They're pretty much utterly alien to mortals and our perceptions of them and having one be playable would kind of be watering them down in a sense.Loading editor
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- My idea would be in TES 6. Oblivion Reborn. (this is my idea so you may hate all you wantAn evil demon is freed by Mehrunes Dagon by tricking Akatosh into releasing himthe demon tries to take over Oblivion by destroying all the dremorasthe dremora escape to tamriel to seek peace, but they are well hatedso being a dremora would mean an instant 100 bountybut this my idea so its badLoading editor
- The dremora should a unlockable race after beating the game along with dg snowelves...o.oLoading editor
- Somebody Stole My Sweetroll wrote:
I can think of quite a few other races that I'd prefer to see implemented. Off the top of my head, the Akaviri races and also Nymphs, who were in Daggerfall but seem to have been forgotten since (the ultimate for a manipulative, illusion-based character).Also, it has in the past been mentioned that the Khajiit are actually composed of several related sub-species (Senche-Raht, Cathay-Raht and others), it might be interesting to explore this?It would be cool to have a system that would calculate your stats based on the races of both your parents (Racial Phylogeny states that maternal characteristics dominate but traits from the father may also appear). Argojiit, anyone?
I think that it would be cool to have other races but i dont know about going into the sub-races of the Khajiit. It might be cool but i'm not sure id want 17 (thats the number listed on the khajiit page) different races of Khajiit. Maybe have 4 or 5? There are supposed to be some sub-races that other khajiit ride as steeds (although it doesn't say whether they are intelligent or wether they can talk so maybe that could lead to some steed-companions). Combining one or more races would be cool.Loading editor - 184.53.48.27 wrote:The dremora should a unlockable race after beating the game along with dg snowelves...o.o
ThisLoading editor - If dremora and snow elves should be unlockable,how would they decide when you 'Beat the game'?I have been playing for a while now and I got the peace treaty done,Theives guild and dark brotherhood done,Forsworn released from the jail in Markarth,Won the land for the stormcloaks,beat most of solstheim,done the vampire part of Dawnguard,and all that before level 30..and I still dont know if im done..How woould they even begin to be able to decide on a point in the game where you have 'beat the game'?Loading editor
- if you were to ask me 'beating the game' would be having beat the main questline, dark brotherhood questline, thieves guild questline, college of winterhold questline, and the DLCs questlines. Me personally I'd also say adding collecting all of the dragon priests' masks as well to that list. As for dremora and snow elves being an unlocked race, snow elves personally i think could be cool however, correct me if i'm wrong here but isn't falmer snow elves that were imprisoned by dwarves. Dremora i agree with as it being a power so to say if you complete all of the daedric quests, and as a results the Daedric princes infused a bit of all their powers into the dovahkiin. Power is only used with a certain amount/certain artifacts on the PC to be able to be used, or power of that specific prince requires that princes artifact to be on PC one time use per day no way to work around it. Working around it I'm referring to like how Hircines ring, I use this so I cannot call anyone out on this, can be used for umlimited werewolf transitions, or with the Aetherium Crown being able to repeatly used once a day power such as ritual stone. I'd say power is like those of the All-Maker Stone's from the Dragonborn DLC. Or even make it after all of the Daedric artifacts are completed as miscellanous location get added to the map showing a previous unaccessible temple to the daedric princes and that how to acquire the power from that prince, once again like the All-Maker Stones from Dragonborn even to the point were they remain is powers area until used and then need to be reacquire from daedric prince temple. Personally, i think that makes a bit more to gain than just collecting the artifacts you actually can gain a constant benefit from them.Example of power-SanguineOnce a day a Dremora lord (of highest rank to character's level) will be summoned from the planes of Oblivion to aid the Dovahkiin in battle. This able would make that dremora an active follower but would not dismiss any follower from service. Negative effect is occasionally when entering an hold with Dremora 'follower' the PC will get an automatic 1000 bounty and will be attacked on sight by the Hold's guards. Dremora does despawn after 24 in game hours but any items will still be on the dremora when resummoned through that power.Once again just first thought on that but I'd definitely go for thatLoading editor
- Two words: Velehk Sain.Unbound Dremora exist. One of them was able to get a whole crew together and become an infamous pirate. Don't forget that although your average, respectable Joe bloggs will want nothing to do with a Dremora, there are a lot of unscrupulous individuals who would see hiring or allying themselves with a member of a species famed for being ruthless killing machines as a good opportunity.Loading editor
- Yea Dremora it would really exciting, to be a sort of elf with 2 meters than Horn.On you tube i saw the video on the mod on Dremora, but this Mod seems to be more realistic [[1]]I suggest Modder than Making stronger Dremora of other races, in clashes because of the size and strenghtthe problem would be how to give a logical explenation of a Dremora, in the history of the game, well, maybe we might be a kind of released of'Oblivion. possyble the interactions with the characters may be different.Loading editor
- It would be cool, if they made a game where you played as a Dremora, kind of like Elder Scrolls Adventure, The Red Guard.Loading editor
- I think this is an excellent idea. Some of you are saying that Dremora would not be allowed into town, or given services. Well, Khajiit aren't let into towns either, but that doesn't stop the Dragonborn if they are Khajiit. Race makes little difference in the social life of Elder Scrolls. Even if it did people would probably be to afraid to NOT give you services. Also, plenty of Dremora have broken away from their Oblivion Bindings. Like summoned ones from the Atronach forge or the Unbound Dremora spells eventually become a lone wolf, away from the grip of Mehrunes Dagon. Or perhaps they are sent forth by Mehrunes to cause havoc in tamrielDremora Stats:+10 two-handed+5 heavy armor+10 destruction+5 AlterationOblivion Binding: gives +30 health+30 magicka +20 healthimmune to disease and fire'Dremora hail from the immortal plane of Oblivion, and are rarely seen outside of Mehrunes plane. Due to their nature, they are immune to fire and mortal disease. They can call upon Oblivion Binding to draw power from their lord for a short time.'Loading editor
- Honestly, I think it'd be pretty great if Bethesda went the dragon age route and had origin stories for all the different races, as well as make your race have a larger impact on interactions because right now all it is is the occassional slur.also, why does everyone seem to think that Dremora wouldn't be able to use conjuration?? It seems to me that they'd be better at that than any other school of magic. It seems that some of you are forgettting that Dremora aren't the only things that fall under conjuration. I can see them being absurdly good at necromancyI also think everyone is looking at the idea the wrong way too. I think it would make for an interesting DLC where you play as a dremora villian, like the darkspawn chronicles from Dragon Age Origins.Loading editor
- I found that the arguments about spells like Command Daedra or Banish Daedra, or summon spells, it's rather stupid. Some Daedra don't get banished as easily as others. And Dremora Lords and Unbound Dremora cannot be controlled through Command Daedra. Unbound Dremora aren't really bound to anyone. They'll kill whomever summoned them.Loading editor
- Dremora would be a fun thing to play as.arguments: - sure npc's would be hostile, if they knew.. I mean you met a few dremora disguised as one from a human race so it coud be made that townsfolk and guards see you like an imperial/breton or whatnot.- A lot would say they don't meddle in mortal affairs but daedric princes can have dispatched a splinter group to disrupt the actions of a rival daedric prince.- Dremora return to oblivion upon being killed.. well, perhaps the daedric prince that sent them could always immediately put them back in nirn once they revive.This should take care of hostility, revive and presence problems one might think of.Loading editor
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